Updates and fixes to viewport placement (#5712)

* updates to use more modern viewport intersection logic

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* updates to editor viewport ray intersection for object placement

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* make ed_defaultEntityPlacementDistance visible to Viewport.cpp

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* fix link error for AZ_CVAR variable

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* updates following review feedback

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
This commit is contained in:
Tom Hulton-Harrop
2021-11-18 10:58:18 +00:00
committed by GitHub
parent cf540b6f44
commit bf4f52e146
10 changed files with 98 additions and 266 deletions
+20 -23
View File
@@ -6,13 +6,12 @@
*
*/
// Description : interface for the CViewport class.
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzFramework/Viewport/ViewportId.h>
#include <AzToolsFramework/Viewport/ViewportTypes.h>
#include <AzToolsFramework/ViewportUi/ViewportUiManager.h>
#include <Cry_Color.h>
@@ -88,6 +87,9 @@ enum EStdCursor
STD_CURSOR_LAST,
};
//! The default distance an entity is placed from the camera if there is no intersection
SANDBOX_API float GetDefaultEntityPlacementDistance();
AZ_PUSH_DISABLE_DLL_EXPORT_BASECLASS_WARNING
class SANDBOX_API CViewport
: public IDisplayViewport
@@ -201,7 +203,6 @@ public:
//! Performs hit testing of 2d point in view to find which object hit.
virtual bool HitTest(const QPoint& point, HitContext& hitInfo) = 0;
virtual AZ::Vector3 GetHitLocation(const QPoint& point) = 0;
virtual void MakeConstructionPlane(int axis) = 0;
@@ -432,7 +433,6 @@ public:
//! Performs hit testing of 2d point in view to find which object hit.
bool HitTest(const QPoint& point, HitContext& hitInfo) override;
AZ::Vector3 GetHitLocation(const QPoint& point) override;
//! Do 2D hit testing of line in world space.
// pToCameraDistance is an optional output parameter in which distance from the camera to the line is returned.
@@ -522,9 +522,6 @@ protected:
void setRenderOverlayVisible(bool);
bool isRenderOverlayVisible() const;
// called to process mouse callback inside the viewport.
virtual bool MouseCallback(EMouseEvent event, const QPoint& point, Qt::KeyboardModifiers modifiers, Qt::MouseButtons buttons = Qt::NoButton);
void ProcessRenderLisneters(DisplayContext& rstDisplayContext);
void mousePressEvent(QMouseEvent* event) override;
@@ -535,29 +532,29 @@ protected:
void keyPressEvent(QKeyEvent* event) override;
void keyReleaseEvent(QKeyEvent* event) override;
void resizeEvent(QResizeEvent* event) override;
void leaveEvent(QEvent* event) override;
void paintEvent(QPaintEvent* event) override;
virtual void OnMouseMove(Qt::KeyboardModifiers modifiers, Qt::MouseButtons buttons, const QPoint& point);
virtual void OnMouseWheel(Qt::KeyboardModifiers modifiers, short zDelta, const QPoint& pt);
virtual void OnLButtonDown(Qt::KeyboardModifiers modifiers, const QPoint& point);
virtual void OnLButtonUp(Qt::KeyboardModifiers modifiers, const QPoint& point);
virtual void OnRButtonDown(Qt::KeyboardModifiers modifiers, const QPoint& point);
virtual void OnRButtonUp(Qt::KeyboardModifiers modifiers, const QPoint& point);
virtual void OnMButtonDblClk(Qt::KeyboardModifiers modifiers, const QPoint& point);
virtual void OnMButtonDown(Qt::KeyboardModifiers modifiers, const QPoint& point);
virtual void OnMButtonUp(Qt::KeyboardModifiers modifiers, const QPoint& point);
virtual void OnLButtonDblClk(Qt::KeyboardModifiers modifiers, const QPoint& point);
virtual void OnRButtonDblClk(Qt::KeyboardModifiers modifiers, const QPoint& point);
virtual void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
virtual void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
virtual void OnMouseMove(Qt::KeyboardModifiers, Qt::MouseButtons, const QPoint&) {}
virtual void OnMouseWheel(Qt::KeyboardModifiers, short zDelta, const QPoint&);
virtual void OnLButtonDown(Qt::KeyboardModifiers, const QPoint&) {}
virtual void OnLButtonUp(Qt::KeyboardModifiers, const QPoint&) {}
virtual void OnRButtonDown(Qt::KeyboardModifiers, const QPoint&) {}
virtual void OnRButtonUp(Qt::KeyboardModifiers, const QPoint&) {}
virtual void OnMButtonDblClk(Qt::KeyboardModifiers, const QPoint&) {}
virtual void OnMButtonDown(Qt::KeyboardModifiers, const QPoint&) {}
virtual void OnMButtonUp(Qt::KeyboardModifiers, const QPoint&) {}
virtual void OnLButtonDblClk(Qt::KeyboardModifiers, const QPoint&) {}
virtual void OnRButtonDblClk(Qt::KeyboardModifiers, const QPoint&) {}
virtual void OnKeyDown([[maybe_unused]] UINT nChar, [[maybe_unused]] UINT nRepCnt, [[maybe_unused]] UINT nFlags) {}
virtual void OnKeyUp([[maybe_unused]] UINT nChar, [[maybe_unused]] UINT nRepCnt, [[maybe_unused]] UINT nFlags) {}
#if defined(AZ_PLATFORM_WINDOWS)
void OnRawInput(UINT wParam, HRAWINPUT lParam);
#endif
void OnSetCursor();
virtual void BuildDragDropContext(AzQtComponents::ViewportDragContext& context, const QPoint& pt);
virtual void BuildDragDropContext(
AzQtComponents::ViewportDragContext& context, AzFramework::ViewportId viewportId, const QPoint& point);
void dragEnterEvent(QDragEnterEvent* event) override;
void dragMoveEvent(QDragMoveEvent* event) override;
void dragLeaveEvent(QDragLeaveEvent* event) override;