Updates and fixes to viewport placement (#5712)
* updates to use more modern viewport intersection logic Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * updates to editor viewport ray intersection for object placement Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * make ed_defaultEntityPlacementDistance visible to Viewport.cpp Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * fix link error for AZ_CVAR variable Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * updates following review feedback Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
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@@ -2307,10 +2307,10 @@ void* EditorViewportWidget::GetSystemCursorConstraintWindow() const
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return systemCursorConstrained ? renderOverlayHWND() : nullptr;
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}
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void EditorViewportWidget::BuildDragDropContext(AzQtComponents::ViewportDragContext& context, const QPoint& pt)
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void EditorViewportWidget::BuildDragDropContext(
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AzQtComponents::ViewportDragContext& context, const AzFramework::ViewportId viewportId, const QPoint& point)
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{
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const auto scaledPoint = WidgetToViewport(pt);
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QtViewport::BuildDragDropContext(context, scaledPoint);
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QtViewport::BuildDragDropContext(context, viewportId, point);
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}
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void EditorViewportWidget::RestoreViewportAfterGameMode()
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