Some shutdown crash fixes, reverted a whitespace, and added some basic unit tests for time additions
Signed-off-by: kberg-amzn <karlberg@amazon.com>
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@@ -199,6 +199,8 @@ namespace Multiplayer
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AZ::Interface<INetworking>::Get()->DestroyNetworkInterface(AZ::Name(MpNetworkInterfaceName));
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AzFramework::SessionNotificationBus::Handler::BusDisconnect();
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AZ::TickBus::Handler::BusDisconnect();
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m_networkEntityManager.Reset();
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}
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bool MultiplayerSystemComponent::StartHosting(uint16_t port, bool isDedicated)
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