Merge branch 'development' of https://github.com/aws-lumberyard/o3de into mp_systemcomp_cleanup

This commit is contained in:
puvvadar
2021-06-16 15:46:22 -07:00
249 changed files with 13964 additions and 16908 deletions
@@ -180,7 +180,10 @@ namespace Multiplayer
AZ::TickBus::Handler::BusConnect();
AzFramework::SessionNotificationBus::Handler::BusConnect();
m_networkInterface = AZ::Interface<INetworking>::Get()->CreateNetworkInterface(AZ::Name(MPNetworkInterfaceName), sv_protocol, TrustZone::ExternalClientToServer, *this);
m_consoleCommandHandler.Connect(AZ::Interface<AZ::IConsole>::Get()->GetConsoleCommandInvokedEvent());
if (AZ::Interface<AZ::IConsole>::Get())
{
m_consoleCommandHandler.Connect(AZ::Interface<AZ::IConsole>::Get()->GetConsoleCommandInvokedEvent());
}
AZ::Interface<IMultiplayer>::Register(this);
AZ::Interface<AzFramework::ISessionHandlingClientRequests>::Register(this);
@@ -192,6 +195,8 @@ namespace Multiplayer
{
AZ::Interface<AzFramework::ISessionHandlingClientRequests>::Unregister(this);
AZ::Interface<IMultiplayer>::Unregister(this);
m_consoleCommandHandler.Disconnect();
AZ::Interface<INetworking>::Get()->DestroyNetworkInterface(AZ::Name(MPNetworkInterfaceName));
AzFramework::SessionNotificationBus::Handler::BusDisconnect();
AZ::TickBus::Handler::BusDisconnect();
}
@@ -200,19 +205,10 @@ namespace Multiplayer
{
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::Client);
m_pendingConnectionTickets.push(config.m_playerSessionId);
AZStd::string hostname = config.m_dnsName.empty() ? config.m_ipAddress : config.m_dnsName;
const IpAddress ipAddress(hostname.c_str(), config.m_port, m_networkInterface->GetType());
ConnectionId connectionId = m_networkInterface->Connect(ipAddress);
AzNetworking::IConnection* connection = m_networkInterface->GetConnectionSet().GetConnection(connectionId);
if (connection->GetUserData() == nullptr) // Only add user data if the connect event handler has not already done so
{
connection->SetUserData(new ClientToServerConnectionData(connection, *this, config.m_playerSessionId));
}
else
{
reinterpret_cast<ClientToServerConnectionData*>(connection->GetUserData())->SetProviderTicket(config.m_playerSessionId);
}
m_networkInterface->Connect(ipAddress);
return true;
}
@@ -585,15 +581,16 @@ namespace Multiplayer
datum.m_isInvited = false;
datum.m_agentType = MultiplayerAgentType::Client;
AZStd::string providerTicket;
if (connection->GetConnectionRole() == ConnectionRole::Connector)
{
AZLOG_INFO("New outgoing connection to remote address: %s", connection->GetRemoteAddress().GetString().c_str());
AZ::CVarFixedString providerTicket;
if (connection->GetUserData() != nullptr)
if (!m_pendingConnectionTickets.empty())
{
providerTicket = reinterpret_cast<ClientToServerConnectionData*>(connection->GetUserData())->GetProviderTicket();
providerTicket = m_pendingConnectionTickets.front();
m_pendingConnectionTickets.pop();
}
connection->SendReliablePacket(MultiplayerPackets::Connect(0, providerTicket));
connection->SendReliablePacket(MultiplayerPackets::Connect(0, providerTicket.c_str()));
}
else
{
@@ -623,7 +620,11 @@ namespace Multiplayer
{
if (connection->GetUserData() == nullptr) // Only add user data if the connect event handler has not already done so
{
connection->SetUserData(new ClientToServerConnectionData(connection, *this));
connection->SetUserData(new ClientToServerConnectionData(connection, *this, providerTicket));
}
else
{
reinterpret_cast<ClientToServerConnectionData*>(connection->GetUserData())->SetProviderTicket(providerTicket);
}
AZStd::unique_ptr<IReplicationWindow> window = AZStd::make_unique<NullReplicationWindow>();
@@ -647,14 +648,10 @@ namespace Multiplayer
AZStd::string reasonString = ToString(reason);
AZLOG_INFO("%s due to %s from remote address: %s", endpointString, reasonString.c_str(), connection->GetRemoteAddress().GetString().c_str());
if (connection->GetConnectionRole() == ConnectionRole::Acceptor)
// The client is disconnecting
if (GetAgentType() == MultiplayerAgentType::Client)
{
// The authority is shutting down its connection
m_shutdownEvent.Signal(m_networkInterface);
}
else if (GetAgentType() == MultiplayerAgentType::Client && connection->GetConnectionRole() == ConnectionRole::Connector)
{
// The client is disconnecting
AZ_Assert(connection->GetConnectionRole() == ConnectionRole::Connector, "Client connection role should only ever be Connector");
m_clientDisconnectedEvent.Signal();
}
@@ -670,7 +667,7 @@ namespace Multiplayer
if (m_agentType == MultiplayerAgentType::DedicatedServer || m_agentType == MultiplayerAgentType::ClientServer)
{
if (AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get() != nullptr &&
connection->GetConnectionRole() == ConnectionRole::Connector)
connection->GetConnectionRole() == ConnectionRole::Acceptor)
{
AzFramework::PlayerConnectionConfig config;
config.m_playerConnectionId = aznumeric_cast<uint32_t>(connection->GetConnectionId());
@@ -681,12 +678,15 @@ namespace Multiplayer
// Signal to session management when there are no remaining players in a dedicated server for potential cleanup
// We avoid this for client server as the host itself is a user
if (m_agentType == MultiplayerAgentType::DedicatedServer && connection->GetConnectionRole() == ConnectionRole::Connector)
if (m_agentType == MultiplayerAgentType::DedicatedServer && connection->GetConnectionRole() == ConnectionRole::Acceptor)
{
if (AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get() != nullptr
&& m_networkInterface->GetConnectionSet().GetConnectionCount() == 0)
if (m_networkInterface->GetConnectionSet().GetConnectionCount() == 0)
{
AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get()->HandleDestroySession();
m_shutdownEvent.Signal(m_networkInterface);
if (AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get() != nullptr)
{
AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get()->HandleDestroySession();
}
}
}
}