{LYN-4514} Re-factored Blast gem's python asset builder (#2143)

* {LYN-4514} Re-factored Blast gem's python asset builder

* Re-factored Blast gem's python asset builder so that the .blast file creates an asset info scene manifest
* Added a python script to act as a SceneAPI script + Python Asset Builder (blast_asset_builder.py)
* renaming types from "Slice" to "Chunk"

Tests: Re-enabled Gems/Blast/Code/Tests/Editor/EditorBlastSliceAssetHandlerTest.cpp

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* renaming from Slice to Chunks

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* updated the Copyright


Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* Removing StdAfx.h includes

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* null check added m_blastChunksAsset.Get()
removing 'slice' like EditorBlastSliceAssetHandlerTestFixture
delete old asset builder blast file


Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* adding source deps for FBX -> BLAST file

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* removing slice name

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* Adding error message and updates from PR

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
This commit is contained in:
jackalbe
2021-08-03 09:21:36 -05:00
committed by GitHub
parent fa52124f9c
commit be5a7f821c
21 changed files with 801 additions and 1284 deletions
@@ -6,7 +6,7 @@
*
*/
#include <Asset/BlastSliceAsset.h>
#include <Asset/BlastChunksAsset.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <Editor/EditorSystemComponent.h>
#include <Editor/EditorWindow.h>
@@ -16,7 +16,7 @@ namespace Blast
{
void EditorSystemComponent::Reflect(AZ::ReflectContext* context)
{
BlastSliceAsset::Reflect(context);
BlastChunksAsset::Reflect(context);
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
@@ -26,14 +26,14 @@ namespace Blast
void EditorSystemComponent::Activate()
{
m_editorBlastSliceAssetHandler = AZStd::make_unique<EditorBlastSliceAssetHandler>();
m_editorBlastSliceAssetHandler->Register();
m_editorBlastChunksAssetHandler = AZStd::make_unique<EditorBlastChunksAssetHandler>();
m_editorBlastChunksAssetHandler->Register();
auto assetCatalog = AZ::Data::AssetCatalogRequestBus::FindFirstHandler();
if (assetCatalog)
{
assetCatalog->EnableCatalogForAsset(azrtti_typeid<BlastSliceAsset>());
assetCatalog->AddExtension("blast_slice");
assetCatalog->EnableCatalogForAsset(azrtti_typeid<BlastChunksAsset>());
assetCatalog->AddExtension("blast_chunks");
}
AzToolsFramework::EditorEvents::Bus::Handler::BusConnect();
@@ -46,7 +46,7 @@ namespace Blast
void EditorSystemComponent::Deactivate()
{
AzToolsFramework::EditorEvents::Bus::Handler::BusDisconnect();
m_editorBlastSliceAssetHandler.reset();
m_editorBlastChunksAssetHandler.reset();
}
// This will be called when the IEditor instance is ready