{LYN-4514} Re-factored Blast gem's python asset builder (#2143)
* {LYN-4514} Re-factored Blast gem's python asset builder
* Re-factored Blast gem's python asset builder so that the .blast file creates an asset info scene manifest
* Added a python script to act as a SceneAPI script + Python Asset Builder (blast_asset_builder.py)
* renaming types from "Slice" to "Chunk"
Tests: Re-enabled Gems/Blast/Code/Tests/Editor/EditorBlastSliceAssetHandlerTest.cpp
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* renaming from Slice to Chunks
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* updated the Copyright
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* Removing StdAfx.h includes
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* null check added m_blastChunksAsset.Get()
removing 'slice' like EditorBlastSliceAssetHandlerTestFixture
delete old asset builder blast file
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* adding source deps for FBX -> BLAST file
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* removing slice name
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* Adding error message and updates from PR
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
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@@ -16,7 +16,6 @@
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#ifdef BLAST_EDITOR
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#include <Editor/EditorBlastFamilyComponent.h>
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#include <Editor/EditorBlastMeshDataComponent.h>
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#include <Editor/EditorBlastSliceAssetHandler.h>
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#include <Editor/EditorSystemComponent.h>
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#endif
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@@ -40,8 +39,7 @@ namespace Blast
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#ifdef BLAST_EDITOR
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EditorSystemComponent::CreateDescriptor(),
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EditorBlastFamilyComponent::CreateDescriptor(),
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EditorBlastMeshDataComponent::CreateDescriptor(),
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BlastSliceAssetStorageComponent::CreateDescriptor(),
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EditorBlastMeshDataComponent::CreateDescriptor()
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#endif
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});
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}
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