updated files to fit name convention
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"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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"""
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# fmt: off
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class Tests():
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level_created = ("New level created successfully", "New level failed to create")
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game_mode_entered = ("Game Mode successfully entered", "Game mode failed to enter")
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game_mode_exited = ("Game Mode successfully exited", "Game mode failed to exited")
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found_lines = ("Expected log lines were found", "Expected log lines were not found")
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# fmt: on
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def ScriptCanvas_TwoEntities_UseSimultaneously():
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"""
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Summary:
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Two Entities can use the same Graph asset successfully at RunTime. The script canvas asset
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attached to the entities will print the respective entity names.
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Expected Behavior:
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When game mode is entered, respective strings of different entities should be printed.
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Test Steps:
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1) Create temp level
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2) Create two new entities with different names
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3) Set ScriptCanvas asset to both the entities
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4) Enter/Exit game mode and verify log lines
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Note:
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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import os
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import hydra_editor_utils as hydra
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from utils import TestHelper as helper
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from utils import Tracer
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import azlmbr.legacy.general as general
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import azlmbr.math as math
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import azlmbr.asset as asset
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import azlmbr.bus as bus
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LEVEL_NAME = "tmp_level"
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ASSET_PATH = os.path.join("scriptcanvas", "T92563191_test.scriptcanvas")
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EXPECTED_LINES = ["Entity Name: test_entity_1", "Entity Name: test_entity_2"]
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WAIT_TIME = 0.5 # SECONDS
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def get_asset(asset_path):
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return asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", asset_path, math.Uuid(), False)
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# 1) Create temp level
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general.idle_enable(True)
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result = general.create_level_no_prompt(LEVEL_NAME, 128, 1, 512, True)
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Report.critical_result(Tests.level_created, result == 0)
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helper.wait_for_condition(lambda: general.get_current_level_name() == LEVEL_NAME, WAIT_TIME)
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general.close_pane("Error Report")
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# 2) Create two new entities with different names
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position = math.Vector3(512.0, 512.0, 32.0)
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test_entity_1 = hydra.Entity("test_entity_1")
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test_entity_1.create_entity(position, ["Script Canvas"])
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test_entity_2 = hydra.Entity("test_entity_2")
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test_entity_2.create_entity(position, ["Script Canvas"])
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# 3) Set ScriptCanvas asset to both the entities
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test_entity_1.get_set_test(0, "Script Canvas Asset|Script Canvas Asset", get_asset(ASSET_PATH))
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test_entity_2.get_set_test(0, "Script Canvas Asset|Script Canvas Asset", get_asset(ASSET_PATH))
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# 4) Enter/Exit game mode and verify log lines
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with Tracer() as section_tracer:
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helper.enter_game_mode(Tests.game_mode_entered)
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# wait for WAIT_TIME to let the script print strings
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general.idle_wait(WAIT_TIME)
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helper.exit_game_mode(Tests.game_mode_exited)
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found_lines = [printInfo.message.strip() for printInfo in section_tracer.prints]
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result = all(line in found_lines for line in EXPECTED_LINES)
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Report.result(Tests.found_lines, result)
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if __name__ == "__main__":
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import ImportPathHelper as imports
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imports.init()
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from utils import Report
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Report.start_test(ScriptCanvas_TwoEntities_UseSimultaneously)
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