updated files to fit name convention
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"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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"""
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# fmt: off
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class Tests():
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default_visible = ("All the panes visible by default", "One or more panes do not visible by default")
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open_panes = ("All the Panes opened successfully", "Failed to open one or more panes")
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close_pane = ("All the Panes closed successfully", "Failed to close one or more panes")
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# fmt: on
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def Pane_HappyPath_OpenCloseSuccessfully():
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"""
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Summary:
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The Script Canvas window is opened to verify if Script Canvas panes can be opened and closed.
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Expected Behavior:
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The panes open and close successfully.
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Test Steps:
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1) Open Script Canvas window (Tools > Script Canvas)
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2) Restore default layout
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3) Verify if panes were opened by default
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4) Close the opened panes
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5) Open Script Canvas panes (Tools > <pane>)
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6) Restore default layout
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7) Close Script Canvas window
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Note:
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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import editor_python_test_tools.pyside_utils as pyside_utils
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# Open 3D Engine Imports
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import azlmbr.legacy.general as general
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# Pyside imports
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from PySide2 import QtWidgets
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PANE_WIDGETS = ("NodePalette", "VariableManager")
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def click_menu_option(window, option_text):
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action = pyside_utils.find_child_by_pattern(window, {"text": option_text, "type": QtWidgets.QAction})
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action.trigger()
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def find_pane(window, pane_name):
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return window.findChild(QtWidgets.QDockWidget, pane_name)
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def is_pane_visible(window, pane_name):
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pane = find_pane(window, pane_name)
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return pane.isVisible()
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# Test starts here
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general.idle_enable(True)
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# 1) Open Script Canvas window (Tools > Script Canvas)
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general.open_pane("Script Canvas")
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helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 5.0)
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# 2) Restore default layout
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editor_window = pyside_utils.get_editor_main_window()
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sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas")
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click_menu_option(sc, "Restore Default Layout")
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# 3) Verify if panes were opened by default
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PANES_VISIBLE = all(is_pane_visible(sc, pane) for pane in PANE_WIDGETS)
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Report.critical_result(Tests.default_visible, PANES_VISIBLE)
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# 4) Close the opened panes
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for item in PANE_WIDGETS:
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pane = sc.findChild(QtWidgets.QDockWidget, item)
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pane.close()
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if pane.isVisible():
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Report.info(f"Failed to close pane : {item}")
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PANES_VISIBLE = any(is_pane_visible(sc, pane) for pane in PANE_WIDGETS)
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Report.result(Tests.close_pane, not PANES_VISIBLE)
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# 5) Open Script Canvas panes (Tools > <pane>)
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click_menu_option(sc, "Node Palette")
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click_menu_option(sc, "Variable Manager")
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PANES_VISIBLE = helper.wait_for_condition(lambda: all(is_pane_visible(sc, pane) for pane in PANE_WIDGETS), 2.0)
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Report.result(Tests.open_panes, PANES_VISIBLE)
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# 6) Restore default layout
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# Needed this step to restore to default in case of test failure
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click_menu_option(sc, "Restore Default Layout")
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# 7) Close Script Canvas window
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sc.close()
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if __name__ == "__main__":
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import Report
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Report.start_test(Pane_HappyPath_OpenCloseSuccessfully)
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