update to use uniform scale calls to Transform
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@@ -73,7 +73,7 @@ namespace WhiteBox
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const AZ::Transform spaceFromLocal = localFromSpace.GetInverse();
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const AZ::Vector3 spacePosition = spaceFromLocal.TransformPoint(localPosition);
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const AZ::Vector3 spaceScaledPosition =
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AZ::Transform::CreateScale(AZ::Vector3(scale)).TransformPoint(spacePosition);
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AZ::Transform::CreateUniformScale(scale).TransformPoint(spacePosition);
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return localFromSpace.TransformPoint(spaceScaledPosition);
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}
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