update to use uniform scale calls to Transform
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@@ -139,7 +139,7 @@ namespace WhiteBox
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{
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const AZ::Transform worldTransformWithoutScale = [worldTransform = world]() mutable
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{
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worldTransform.SetScale(AZ::Vector3::CreateOne());
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worldTransform.SetUniformScale(1.0f);
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return worldTransform;
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}();
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