update to use uniform scale calls to Transform
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@@ -718,7 +718,7 @@ namespace PhysX
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const float boundsInflationFactor = 1.0f;
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AZ::Transform overallTransformNoScale = GetColliderWorldTransform(worldTransform,
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colliderConfiguration.m_position, colliderConfiguration.m_rotation);
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overallTransformNoScale.ExtractScale();
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overallTransformNoScale.ExtractUniformScale();
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const physx::PxBounds3 bounds = physx::PxGeometryQuery::getWorldBounds(geometryHolder.any(),
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PxMathConvert(overallTransformNoScale),
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boundsInflationFactor);
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@@ -1378,7 +1378,7 @@ namespace PhysX
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AZ::TransformBus::EventResult(worldTransformWithoutScale
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, entityId
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, &AZ::TransformInterface::GetWorldTM);
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worldTransformWithoutScale.ExtractScale();
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worldTransformWithoutScale.ExtractUniformScale();
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return worldTransformWithoutScale;
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}
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@@ -1386,10 +1386,10 @@ namespace PhysX
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const AZ::Transform& entityWorldTransform)
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{
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AZ::Transform jointWorldTransformWithoutScale = jointWorldTransform;
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jointWorldTransformWithoutScale.ExtractScale();
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jointWorldTransformWithoutScale.ExtractUniformScale();
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AZ::Transform entityWorldTransformWithoutScale = entityWorldTransform;
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entityWorldTransformWithoutScale.ExtractScale();
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entityWorldTransformWithoutScale.ExtractUniformScale();
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AZ::Transform entityWorldTransformInverse = entityWorldTransformWithoutScale.GetInverse();
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return entityWorldTransformInverse * jointWorldTransformWithoutScale;
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@@ -1399,10 +1399,10 @@ namespace PhysX
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const AZ::Transform& entityWorldTransform)
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{
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AZ::Transform jointLocalTransformWithoutScale = jointLocalTransform;
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jointLocalTransformWithoutScale.ExtractScale();
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jointLocalTransformWithoutScale.ExtractUniformScale();
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AZ::Transform entityWorldTransformWithoutScale = entityWorldTransform;
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entityWorldTransformWithoutScale.ExtractScale();
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entityWorldTransformWithoutScale.ExtractUniformScale();
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return entityWorldTransformWithoutScale * jointLocalTransformWithoutScale;
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}
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