update to use uniform scale calls to Transform
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@@ -196,7 +196,7 @@ namespace PhysX
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AZ::Transform::CreateFromQuaternionAndTranslation(colliderConfiguration.m_rotation, colliderConfiguration.m_position);
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AZ::Transform shapeTransform = *m_transform;
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shapeTransform.ExtractScale();
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shapeTransform.ExtractUniformScale();
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shapeTransform = existingTransform * shapeTransform;
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