update to use uniform scale calls to Transform

This commit is contained in:
greerdv
2021-05-25 22:31:41 +01:00
parent c2e965ea5a
commit bdf9ac31fb
29 changed files with 39 additions and 39 deletions
@@ -196,7 +196,7 @@ namespace PhysX
AZ::Transform::CreateFromQuaternionAndTranslation(colliderConfiguration.m_rotation, colliderConfiguration.m_position);
AZ::Transform shapeTransform = *m_transform;
shapeTransform.ExtractScale();
shapeTransform.ExtractUniformScale();
shapeTransform = existingTransform * shapeTransform;