update to use uniform scale calls to Transform
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@@ -205,7 +205,7 @@ namespace PhysX
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}
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AZ::Transform transform = GetWorldTM();
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transform.ExtractScale();
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transform.ExtractUniformScale();
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const size_t numPoints = m_geometryCache.m_cachedSamplePoints.size();
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for (size_t pointIndex = 0; pointIndex < numPoints; ++pointIndex)
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{
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