update to use uniform scale calls to Transform
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@@ -603,7 +603,7 @@ namespace PhysX
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}
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AZ::Transform colliderTransform = GetWorldTM();
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colliderTransform.ExtractScale();
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colliderTransform.ExtractUniformScale();
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AzPhysics::StaticRigidBodyConfiguration configuration;
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configuration.m_orientation = colliderTransform.GetRotation();
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configuration.m_position = colliderTransform.GetTranslation();
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