update to use uniform scale calls to Transform
This commit is contained in:
@@ -89,7 +89,7 @@ namespace PhysX
|
||||
AZ::Transform worldTransform = AZ::Transform::CreateIdentity();
|
||||
AZ::TransformBus::EventResult(
|
||||
worldTransform, m_entityComponentId.GetEntityId(), &AZ::TransformInterface::GetWorldTM);
|
||||
worldTransform.ExtractScale();
|
||||
worldTransform.ExtractUniformScale();
|
||||
|
||||
AZ::Transform localTransform = AZ::Transform::CreateIdentity();
|
||||
EditorJointRequestBus::EventResult(
|
||||
|
||||
Reference in New Issue
Block a user