update to use uniform scale calls to Transform

This commit is contained in:
greerdv
2021-05-25 22:31:41 +01:00
parent c2e965ea5a
commit bdf9ac31fb
29 changed files with 39 additions and 39 deletions
+1 -1
View File
@@ -685,7 +685,7 @@ namespace PhysX
// Let each collider decide how to scale itself, so extract the scale here.
AZ::Transform entityWorldTransformWithoutScale = AZ::Transform::CreateIdentity();
AZ::TransformBus::EventResult(entityWorldTransformWithoutScale, m_entityId, &AZ::TransformInterface::GetWorldTM);
entityWorldTransformWithoutScale.ExtractScale();
entityWorldTransformWithoutScale.ExtractUniformScale();
auto* physXDebug = AZ::Interface<Debug::PhysXDebugInterface>::Get();
if (physXDebug == nullptr)