update to use uniform scale calls to Transform
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@@ -685,7 +685,7 @@ namespace PhysX
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// Let each collider decide how to scale itself, so extract the scale here.
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AZ::Transform entityWorldTransformWithoutScale = AZ::Transform::CreateIdentity();
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AZ::TransformBus::EventResult(entityWorldTransformWithoutScale, m_entityId, &AZ::TransformInterface::GetWorldTM);
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entityWorldTransformWithoutScale.ExtractScale();
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entityWorldTransformWithoutScale.ExtractUniformScale();
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auto* physXDebug = AZ::Interface<Debug::PhysXDebugInterface>::Get();
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if (physXDebug == nullptr)
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