update to use uniform scale calls to Transform
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@@ -349,7 +349,7 @@ namespace LmbrCentral
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const AZ::Vector3& src, const AZ::Vector3& dir, float& distance)
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{
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const auto rayIntersectData = IntersectSpline(m_cachedUniformScaleTransform, src, dir, *m_splineCommon.m_spline);
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distance = rayIntersectData.m_rayDistance * m_cachedUniformScaleTransform.GetScale().GetMaxElement();
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distance = rayIntersectData.m_rayDistance * m_cachedUniformScaleTransform.GetUniformScale();
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AzFramework::CameraState cameraState;
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AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::EventResult(
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