update to use uniform scale calls to Transform

This commit is contained in:
greerdv
2021-05-25 22:31:41 +01:00
parent c2e965ea5a
commit bdf9ac31fb
29 changed files with 39 additions and 39 deletions
@@ -68,7 +68,7 @@ namespace Blast
auto transform = AZ::Transform::CreateFromQuaternionAndTranslation(
m_bodyConfiguration.m_orientation, m_bodyConfiguration.m_position);
transform.MultiplyByScale(AZ::Vector3(m_scale));
transform.MultiplyByUniformScale(m_scale);
AZ::TransformBus::Event(m_entity->GetId(), &AZ::TransformInterface::SetWorldTM, transform);
@@ -202,7 +202,7 @@ namespace Blast
if (parentBody)
{
parentTransform = parentBody->GetTransform();
parentTransform.MultiplyByScale(AZ::Vector3(m_initialTransform.GetScale().GetMaxElement()));
parentTransform.MultiplyByUniformScale(m_initialTransform.GetUniformScale());
}
else
{
@@ -254,7 +254,7 @@ namespace Blast
actorDesc.m_parentCenterOfMass = transform.GetTranslation();
actorDesc.m_parentLinearVelocity = AZ::Vector3::CreateZero();
actorDesc.m_bodyConfiguration = configuration;
actorDesc.m_scale = transform.GetScale().GetMaxElement();
actorDesc.m_scale = transform.GetUniformScale();
return actorDesc;
}