update to use uniform scale calls to Transform
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@@ -228,7 +228,7 @@ namespace AZ
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// remove scale
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Transform worldNoScale = world;
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worldNoScale.ExtractScale();
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worldNoScale.ExtractUniformScale();
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AZ::Matrix3x4 transformMatrix = AZ::Matrix3x4::CreateFromTransform(worldNoScale);
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transformMatrix.StoreToRowMajorFloat12(matrix);
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