update to use uniform scale calls to Transform

This commit is contained in:
greerdv
2021-05-25 22:31:41 +01:00
parent c2e965ea5a
commit bdf9ac31fb
29 changed files with 39 additions and 39 deletions
@@ -23,7 +23,7 @@ namespace AzToolsFramework
inline AZ::Transform TransformNormalizedScale(const AZ::Transform& transform)
{
AZ::Transform transformNormalizedScale = transform;
transformNormalizedScale.SetScale(AZ::Vector3::CreateOne());
transformNormalizedScale.SetUniformScale(1.0f);
return transformNormalizedScale;
}
@@ -2963,7 +2963,7 @@ namespace AzToolsFramework
if (transformIt != transformsBefore.end())
{
AZ::Transform transformBefore = transformIt->second;
transformBefore.ExtractScale();
transformBefore.ExtractUniformScale();
AZ::Transform newWorldFromLocal = transformBefore * scaleTransform;
SetEntityWorldTransform(entityId, newWorldFromLocal);