Merge pull request #544 from aws-lumberyard-dev/MultiplayerComponents

Multiplayer components, visibility fixes for gameplay runtime and localprediction player controller component.
This commit is contained in:
kberg-amzn
2021-05-10 10:23:15 -07:00
committed by GitHub
114 changed files with 1743 additions and 619 deletions
@@ -364,6 +364,10 @@ namespace AZ
MOCK_METHOD1(UnregisterComponentDescriptor, void(const AZ::ComponentDescriptor*));
MOCK_METHOD1(RegisterEntityAddedEventHandler, void(AZ::EntityAddedEvent::Handler&));
MOCK_METHOD1(RegisterEntityRemovedEventHandler, void(AZ::EntityRemovedEvent::Handler&));
MOCK_METHOD1(RegisterEntityActivatedEventHandler, void(AZ::EntityActivatedEvent::Handler&));
MOCK_METHOD1(RegisterEntityDeactivatedEventHandler, void(AZ::EntityDeactivatedEvent::Handler&));
MOCK_METHOD1(SignalEntityActivated, void(AZ::Entity*));
MOCK_METHOD1(SignalEntityDeactivated, void(AZ::Entity*));
MOCK_METHOD1(RemoveEntity, bool(AZ::Entity*));
MOCK_METHOD1(DeleteEntity, bool(const AZ::EntityId&));
MOCK_METHOD1(GetEntityName, AZStd::string(const AZ::EntityId&));