Material - enbale/disable metallic scale according to texture selection
Remark: resolves GitHub issue https://github.com/o3de/o3de/issues/2647 - ATOM-15614 Signed-off-by: Adi Bar-Lev <82479970+Adi-Amazon@users.noreply.github.com>monroegm-disable-blank-issue-2
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--------------------------------------------------------------------------------------
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--
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-- Copyright (c) Contributors to the Open 3D Engine Project.
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-- For complete copyright and license terms please see the LICENSE at the root of this distribution.
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--
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-- SPDX-License-Identifier: Apache-2.0 OR MIT
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--
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--
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--
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----------------------------------------------------------------------------------------------------
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function GetMaterialPropertyDependencies()
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return {"metallic.textureMap", "metallic.useTexture"}
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end
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function GetShaderOptionDependencies()
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return {"o_metallic_useTexture"}
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end
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function Process(context)
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local textureMap = context:GetMaterialPropertyValue_Image("metallic.textureMap")
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local useTexture = context:GetMaterialPropertyValue_bool("metallic.useTexture")
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context:SetShaderOptionValue_bool("o_metallic_useTexture", useTexture and textureMap ~= nil)
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end
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function ProcessEditor(context)
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local textureMap = context:GetMaterialPropertyValue_Image("metallic.textureMap")
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local useTexture = context:GetMaterialPropertyValue_bool("metallic.useTexture")
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if(nil == textureMap) then
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context:SetMaterialPropertyVisibility("metallic.useTexture", MaterialPropertyVisibility_Hidden)
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context:SetMaterialPropertyVisibility("metallic.textureMapUv", MaterialPropertyVisibility_Hidden)
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context:SetMaterialPropertyVisibility("metallic.factor", MaterialPropertyVisibility_Enabled)
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elseif(not useTexture) then
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context:SetMaterialPropertyVisibility("metallic.useTexture", MaterialPropertyVisibility_Enabled)
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context:SetMaterialPropertyVisibility("metallic.textureMapUv", MaterialPropertyVisibility_Disabled)
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context:SetMaterialPropertyVisibility("metallic.factor", MaterialPropertyVisibility_Enabled)
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else
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context:SetMaterialPropertyVisibility("metallic.useTexture", MaterialPropertyVisibility_Enabled)
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context:SetMaterialPropertyVisibility("metallic.textureMapUv", MaterialPropertyVisibility_Enabled)
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context:SetMaterialPropertyVisibility("metallic.factor", MaterialPropertyVisibility_Hidden)
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end
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end
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