Revert "Refresh rate driven rendering tick logic (#3375)"

This reverts commit db63dcbcd9.

Signed-off-by: nvsickle <nvsickle@amazon.com>
This commit is contained in:
nvsickle
2021-09-21 16:44:19 -07:00
parent 39a4e05492
commit bcfe3d3878
25 changed files with 126 additions and 635 deletions
@@ -14,9 +14,6 @@
#include <RPI.Private/RPISystemComponent.h>
#include <Atom/RHI/Factory.h>
#include <Atom/RPI.Public/ViewportContextBus.h>
#include <Atom/RPI.Public/ViewportContext.h>
#include <Atom/RPI.Public/RenderPipeline.h>
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/IO/IOUtils.h>
@@ -96,29 +93,20 @@ namespace AZ
}
m_rpiSystem.Initialize(m_rpiDescriptor);
AZ::TickBus::Handler::BusConnect();
AZ::SystemTickBus::Handler::BusConnect();
}
void RPISystemComponent::Deactivate()
{
AZ::TickBus::Handler::BusDisconnect();
AZ::SystemTickBus::Handler::BusDisconnect();
m_rpiSystem.Shutdown();
}
void RPISystemComponent::OnTick([[maybe_unused]]float deltaTime, [[maybe_unused]]ScriptTimePoint time)
void RPISystemComponent::OnSystemTick()
{
if (deltaTime == 0.f)
{
return;
}
m_rpiSystem.SimulationTick();
m_rpiSystem.RenderTick();
}
int RPISystemComponent::GetTickOrder()
{
return AZ::ComponentTickBus::TICK_RENDER;
}
} // namespace RPI
} // namespace AZ
@@ -32,7 +32,7 @@ namespace AZ
*/
class RPISystemComponent final
: public AZ::Component
, private AZ::TickBus::Handler
, public AZ::SystemTickBus::Handler
{
public:
AZ_COMPONENT(RPISystemComponent, "{83E301F3-7A0C-4099-B530-9342B91B1BC0}");
@@ -50,9 +50,8 @@ namespace AZ
private:
RPISystemComponent(const RPISystemComponent&) = delete;
// TickBus overrides...
void OnTick(float deltaTime, ScriptTimePoint time) override;
int GetTickOrder() override;
// SystemTickBus overrides...
void OnSystemTick() override;
RPISystem m_rpiSystem;
@@ -93,11 +93,8 @@ namespace AZ
void Pass::SetEnabled(bool enabled)
{
if (m_flags.m_enabled != enabled)
{
m_flags.m_enabled = enabled;
OnHierarchyChange();
}
m_flags.m_enabled = enabled;
OnHierarchyChange();
}
bool Pass::IsEnabled() const
@@ -301,26 +301,6 @@ namespace AZ
m_drawFilterMask = 0;
}
void RenderPipeline::OnPrepareFrame()
{
m_lastRenderRequestTime = AZStd::chrono::system_clock::now();
// If we're attempting to render at a target interval, check to see if we're within
// 1ms of that interval, enabling rendering only if we are.
if (m_renderMode == RenderMode::RenderAtTargetRate)
{
constexpr AZStd::chrono::duration<float> updateThresholdMs(0.001f);
const bool shouldRender =
m_lastRenderRequestTime - m_lastRenderStartTime + updateThresholdMs >= m_targetRefreshRate;
m_rootPass->SetEnabled(shouldRender);
}
if (NeedsRender())
{
m_prepareFrameEvent.Signal();
}
}
void RenderPipeline::OnPassModified()
{
if (m_needsPassRecreate)
@@ -395,11 +375,11 @@ namespace AZ
m_scene->RemoveRenderPipeline(m_nameId);
}
void RenderPipeline::OnStartFrame()
void RenderPipeline::OnStartFrame(const TickTimeInfo& tick)
{
AZ_PROFILE_SCOPE(RPI, "RenderPipeline: OnStartFrame");
m_lastRenderStartTime = m_lastRenderRequestTime;
m_lastRenderStartTime = tick.m_currentGameTime;
OnPassModified();
@@ -427,7 +407,6 @@ namespace AZ
{
RemoveFromRenderTick();
}
m_endFrameEvent.Signal();
}
void RenderPipeline::CollectPersistentViews(AZStd::map<ViewPtr, RHI::DrawListMask>& outViewMasks) const
@@ -510,13 +489,6 @@ namespace AZ
m_renderMode = RenderMode::RenderEveryTick;
}
void RenderPipeline::AddToRenderTickAtInterval(AZStd::chrono::duration<float> renderInterval)
{
m_rootPass->SetEnabled(false);
m_renderMode = RenderMode::RenderAtTargetRate;
m_targetRefreshRate = renderInterval;
}
void RenderPipeline::RemoveFromRenderTick()
{
m_renderMode = RenderMode::NoRender;
@@ -530,7 +502,7 @@ namespace AZ
bool RenderPipeline::NeedsRender() const
{
return m_rootPass->IsEnabled();
return m_renderMode != RenderMode::NoRender;
}
RHI::DrawFilterTag RenderPipeline::GetDrawFilterTag() const
@@ -543,16 +515,6 @@ namespace AZ
return m_drawFilterMask;
}
void RenderPipeline::ConnectPrepareFrameHandler(FrameNotificationEvent::Handler& handler)
{
handler.Connect(m_prepareFrameEvent);
}
void RenderPipeline::ConnectEndFrameHandler(FrameNotificationEvent::Handler& handler)
{
handler.Connect(m_endFrameEvent);
}
void RenderPipeline::SetDrawFilterTag(RHI::DrawFilterTag tag)
{
m_drawFilterTag = tag;
+4 -17
View File
@@ -420,7 +420,7 @@ namespace AZ
}
}
void Scene::PrepareRender([[maybe_unused]]const TickTimeInfo& tickInfo, RHI::JobPolicy jobPolicy)
void Scene::PrepareRender(const TickTimeInfo& tickInfo, RHI::JobPolicy jobPolicy)
{
AZ_PROFILE_SCOPE(RPI, "Scene: PrepareRender");
@@ -431,27 +431,20 @@ namespace AZ
SceneNotificationBus::Event(GetId(), &SceneNotification::OnBeginPrepareRender);
// Get active pipelines which need to be rendered and notify them of an impending frame.
// Get active pipelines which need to be rendered and notify them frame started
AZStd::vector<RenderPipelinePtr> activePipelines;
{
AZ_PROFILE_SCOPE(RPI, "Scene: OnPrepareFrame");
AZ_PROFILE_SCOPE(RPI, "Scene: OnStartFrame");
for (auto& pipeline : m_pipelines)
{
pipeline->OnPrepareFrame();
if (pipeline->NeedsRender())
{
activePipelines.push_back(pipeline);
pipeline->OnStartFrame(tickInfo);
}
}
}
// Get active pipelines which need to be rendered and notify them frame started
for (const auto& pipeline : activePipelines)
{
AZ_PROFILE_SCOPE(RPI, "Scene: OnStartFrame");
pipeline->OnStartFrame();
}
// Return if there is no active render pipeline
if (activePipelines.empty())
{
@@ -591,12 +584,10 @@ namespace AZ
void Scene::OnFrameEnd()
{
AZ_PROFILE_SCOPE(RPI, "Scene: OnFrameEnd");
bool didRender = false;
for (auto& pipeline : m_pipelines)
{
if (pipeline->NeedsRender())
{
didRender = true;
pipeline->OnFrameEnd();
}
}
@@ -604,10 +595,6 @@ namespace AZ
{
fp->OnRenderEnd();
}
if (didRender)
{
SceneNotificationBus::Event(GetId(), &SceneNotification::OnFrameEnd);
}
}
void Scene::UpdateSrgs()
@@ -241,10 +241,7 @@ namespace AZ
{
AZ_PROFILE_SCOPE(RPI, "View: FinalizeDrawLists");
m_drawListContext.FinalizeLists();
if (m_passesByDrawList)
{
SortFinalizedDrawLists();
}
SortFinalizedDrawLists();
}
void View::SortFinalizedDrawLists()
@@ -25,13 +25,14 @@ namespace AZ
, m_viewportSize(1, 1)
{
m_windowContext->Initialize(device, nativeWindow);
AzFramework::WindowRequestBus::Event(nativeWindow, [this](AzFramework::WindowRequestBus::Events* window)
{
m_viewportSize = window->GetClientAreaSize();
m_viewportDpiScaleFactor = window->GetDpiScaleFactor();
m_vsyncInterval = window->GetSyncInterval();
m_refreshRate = window->GetDisplayRefreshRate();
});
AzFramework::WindowRequestBus::EventResult(
m_viewportSize,
nativeWindow,
&AzFramework::WindowRequestBus::Events::GetClientAreaSize);
AzFramework::WindowRequestBus::EventResult(
m_viewportDpiScaleFactor,
nativeWindow,
&AzFramework::WindowRequestBus::Events::GetDpiScaleFactor);
AzFramework::WindowNotificationBus::Handler::BusConnect(nativeWindow);
AzFramework::ViewportRequestBus::Handler::BusConnect(id);
@@ -45,20 +46,6 @@ namespace AZ
m_viewMatrixChangedEvent.Signal(matrix);
});
m_prepareFrameHandler = RenderPipeline::FrameNotificationEvent::Handler(
[this]()
{
ViewportContextNotificationBus::Event(GetName(), &ViewportContextNotificationBus::Events::OnRenderTick);
ViewportContextIdNotificationBus::Event(GetId(), &ViewportContextIdNotificationBus::Events::OnRenderTick);
});
m_endFrameHandler = RenderPipeline::FrameNotificationEvent::Handler(
[this]()
{
ViewportContextNotificationBus::Event(GetName(), &ViewportContextNotificationBus::Events::OnFrameEnd);
ViewportContextIdNotificationBus::Event(GetId(), &ViewportContextIdNotificationBus::Events::OnFrameEnd);
});
SetRenderScene(renderScene);
}
@@ -124,38 +111,26 @@ namespace AZ
{
SceneNotificationBus::Handler::BusConnect(m_rootScene->GetId());
}
ResetCurrentPipeline();
m_currentPipeline.reset();
UpdatePipelineView();
UpdatePipelineRefreshRate();
}
m_sceneChangedEvent.Signal(scene);
}
float ViewportContext::GetFpsLimit() const
void ViewportContext::RenderTick()
{
return m_fpsLimit;
}
void ViewportContext::SetFpsLimit(float fpsLimit)
{
m_fpsLimit = fpsLimit;
UpdatePipelineRefreshRate();
}
float ViewportContext::GetTargetFrameRate() const
{
float targetFrameRate = GetFpsLimit();
const AZ::u32 vsyncInterval = GetVsyncInterval();
if (vsyncInterval != 0)
// add the current pipeline to next render tick if it's not already added.
if (m_currentPipeline && m_currentPipeline->GetRenderMode() != RenderPipeline::RenderMode::RenderOnce)
{
const float vsyncFrameRate = static_cast<float>(GetRefreshRate()) / static_cast<float>(vsyncInterval);
if (targetFrameRate == 0.f || vsyncFrameRate < targetFrameRate)
{
targetFrameRate = vsyncFrameRate;
}
m_currentPipeline->AddToRenderTickOnce();
}
return targetFrameRate;
}
void ViewportContext::OnBeginPrepareRender()
{
ViewportContextNotificationBus::Event(GetName(), &ViewportContextNotificationBus::Events::OnRenderTick);
ViewportContextIdNotificationBus::Event(GetId(), &ViewportContextIdNotificationBus::Events::OnRenderTick);
}
AZ::Name ViewportContext::GetName() const
@@ -183,16 +158,6 @@ namespace AZ
return m_viewportDpiScaleFactor;
}
uint32_t ViewportContext::GetVsyncInterval() const
{
return m_vsyncInterval;
}
uint32_t ViewportContext::GetRefreshRate() const
{
return m_refreshRate;
}
void ViewportContext::ConnectSizeChangedHandler(SizeChangedEvent::Handler& handler)
{
handler.Connect(m_sizeChangedEvent);
@@ -203,16 +168,6 @@ namespace AZ
handler.Connect(m_dpiScalingFactorChangedEvent);
}
void ViewportContext::ConnectVsyncIntervalChangedHandler(UintChangedEvent::Handler& handler)
{
handler.Connect(m_vsyncIntervalChangedEvent);
}
void ViewportContext::ConnectRefreshRateChangedHandler(UintChangedEvent::Handler& handler)
{
handler.Connect(m_refreshRateChangedEvent);
}
void ViewportContext::ConnectViewMatrixChangedHandler(MatrixChangedEvent::Handler& handler)
{
handler.Connect(m_viewMatrixChangedEvent);
@@ -308,43 +263,12 @@ namespace AZ
m_currentPipelineChangedEvent.Signal(m_currentPipeline);
}
if (m_currentPipeline)
if (auto pipeline = GetCurrentPipeline())
{
if (!m_prepareFrameHandler.IsConnected())
{
m_currentPipeline->ConnectPrepareFrameHandler(m_prepareFrameHandler);
m_currentPipeline->ConnectEndFrameHandler(m_endFrameHandler);
}
m_currentPipeline->SetDefaultView(m_defaultView);
pipeline->SetDefaultView(m_defaultView);
}
}
void ViewportContext::UpdatePipelineRefreshRate()
{
if (!m_currentPipeline)
{
return;
}
const float refreshRate = GetTargetFrameRate();
// If we have a truly unlimited framerate, just render every tick
if (refreshRate == 0.f)
{
m_currentPipeline->AddToRenderTick();
}
else
{
m_currentPipeline->AddToRenderTickAtInterval(AZStd::chrono::duration<float>(1.f / refreshRate));
}
}
void ViewportContext::ResetCurrentPipeline()
{
m_prepareFrameHandler.Disconnect();
m_endFrameHandler.Disconnect();
m_currentPipeline.reset();
}
RenderPipelinePtr ViewportContext::GetCurrentPipeline()
{
return m_currentPipeline;
@@ -357,9 +281,8 @@ namespace AZ
// in the event prioritization is added later
if (pipeline->GetWindowHandle() == m_windowContext->GetWindowHandle())
{
ResetCurrentPipeline();
m_currentPipeline.reset();
UpdatePipelineView();
UpdatePipelineRefreshRate();
}
}
@@ -367,9 +290,8 @@ namespace AZ
{
if (m_currentPipeline.get() == pipeline)
{
ResetCurrentPipeline();
m_currentPipeline.reset();
UpdatePipelineView();
UpdatePipelineRefreshRate();
}
}
@@ -383,30 +305,10 @@ namespace AZ
}
}
void ViewportContext::OnRefreshRateChanged(uint32_t refreshRate)
{
if (m_refreshRate != refreshRate)
{
m_refreshRate = refreshRate;
m_refreshRateChangedEvent.Signal(m_refreshRate);
UpdatePipelineRefreshRate();
}
}
void ViewportContext::OnDpiScaleFactorChanged(float dpiScaleFactor)
{
m_viewportDpiScaleFactor = dpiScaleFactor;
m_dpiScalingFactorChangedEvent.Signal(dpiScaleFactor);
}
void ViewportContext::OnVsyncIntervalChanged(uint32_t interval)
{
if (m_vsyncInterval != interval)
{
m_vsyncInterval = interval;
m_vsyncIntervalChangedEvent.Signal(m_vsyncInterval);
UpdatePipelineRefreshRate();
}
}
} // namespace RPI
} // namespace AZ