Revert "Refresh rate driven rendering tick logic (#3375)"

This reverts commit db63dcbcd9.

Signed-off-by: nvsickle <nvsickle@amazon.com>
This commit is contained in:
nvsickle
2021-09-21 16:44:19 -07:00
parent 39a4e05492
commit bcfe3d3878
25 changed files with 126 additions and 635 deletions
@@ -161,25 +161,19 @@ namespace AZ
//! Add this RenderPipeline to RPI system's RenderTick and it will be rendered whenever
//! the RPI system's RenderTick is called.
//! The RenderPipeline is rendered per RenderTick by default.
//! The RenderPipeline is rendered per RenderTick by default unless AddToRenderTickOnce() was called.
void AddToRenderTick();
//! Add this RenderPipeline to RPI system's RenderTick and it will be rendered every RenderTick
//! after the specified interval has elapsed since the last rendered frame.
//! @param renderInterval The desired time between rendered frames, in seconds.
void AddToRenderTickAtInterval(AZStd::chrono::duration<float> renderInterval);
//! Disable render for this RenderPipeline
void RemoveFromRenderTick();
~RenderPipeline();
enum class RenderMode : uint8_t
{
RenderEveryTick, //!< Render at each RPI system render tick.
RenderAtTargetRate, //!< Render on RPI system render tick after a target refresh rate interval has passed.
RenderOnce, //!< Render once in next RPI system render tick.
NoRender //!< Render disabled.
RenderEveryTick, // Render at each RPI system render tick
RenderOnce, // Render once in next RPI system render tick
NoRender // Render disabled.
};
//! Get current render mode
@@ -191,12 +185,6 @@ namespace AZ
//! Get draw filter mask
RHI::DrawFilterMask GetDrawFilterMask() const;
using FrameNotificationEvent = AZ::Event<>;
//! Notifies a listener when a frame is about to be prepared for render, before SRGs are bound.
void ConnectPrepareFrameHandler(FrameNotificationEvent::Handler& handler);
//! Notifies a listener when the rendering of a frame has finished
void ConnectEndFrameHandler(FrameNotificationEvent::Handler& handler);
private:
RenderPipeline() = default;
@@ -214,11 +202,8 @@ namespace AZ
void OnAddedToScene(Scene* scene);
void OnRemovedFromScene(Scene* scene);
// Called before this pipeline is about to be rendered and before SRGs are bound.
void OnPrepareFrame();
// Called when this pipeline is about to be rendered
void OnStartFrame();
void OnStartFrame(const TickTimeInfo& tick);
// Called when the rendering of current frame is finished.
void OnFrameEnd();
@@ -243,14 +228,8 @@ namespace AZ
PipelineViewMap m_pipelineViewsByTag;
// The system time when the last time this pipeline render was started
AZStd::chrono::system_clock::time_point m_lastRenderStartTime;
// The current system time, as of OnPrepareFrame's execution.
AZStd::chrono::system_clock::time_point m_lastRenderRequestTime;
// The target time between renders when m_renderMode is RenderMode::RenderAtTargetRate
AZStd::chrono::duration<float> m_targetRefreshRate;
/// The system time when the last time this pipeline render was started
float m_lastRenderStartTime = 0;
// RenderPipeline's name id, it will be used to identify the render pipeline when it's added to a Scene
RenderPipelineId m_nameId;
@@ -280,11 +259,7 @@ namespace AZ
RHI::DrawFilterTag m_drawFilterTag;
// A mask to filter draw items submitted by passes of this render pipeline.
// This mask is created from the value of m_drawFilterTag.
RHI::DrawFilterMask m_drawFilterMask = 0;
// Events for notification on render state
FrameNotificationEvent m_prepareFrameEvent;
FrameNotificationEvent m_endFrameEvent;
RHI::DrawFilterMask m_drawFilterMask = 0;
};
} // namespace RPI
@@ -67,9 +67,6 @@ namespace AZ
//! Notifies when the PrepareRender phase is ending
virtual void OnEndPrepareRender() {}
//! Notifies when the render tick for a given frame has finished.
virtual void OnFrameEnd() {}
};
using SceneNotificationBus = AZ::EBus<SceneNotification>;
@@ -51,21 +51,9 @@ namespace AZ
//! Sets the root scene associated with this viewport.
//! This does not provide a default render pipeline, one must be provided to enable rendering.
void SetRenderScene(ScenePtr scene);
//! Gets the maximum frame rate this viewport context's pipeline can render at, 0 for unlimited.
//! The target framerate for the pipeline will be determined by this frame limit and the
//! vsync settings for the current window.
float GetFpsLimit() const;
//! Sets the maximum frame rate this viewport context's pipeline can render at, 0 for unlimited.
//! The target framerate for the pipeline will be determined by this frame limit and the
//! vsync settings for the current window.
void SetFpsLimit(float fpsLimit);
//! Gets the target frame rate for this viewport context.
//! This returns the lowest of either the current VSync refresh rate
//! or 0 for an unlimited frame rate (if there's no FPS limit and vsync is off).
float GetTargetFrameRate() const;
//! Runs one simulation and render tick and renders a frame to this viewport's window.
//! @note This is likely to be replaced by a tick management system in the RPI.
void RenderTick();
//! Gets the current name of this ViewportContext.
//! This name is used to tie this ViewportContext to its View stack, and ViewportContexts may be
@@ -86,28 +74,19 @@ namespace AZ
//! \see AzFramework::WindowRequests::GetDpiScaleFactor
float GetDpiScalingFactor() const;
//! Gets the current vsync interval, as a divisor of the current refresh rate.
//! A value of 0 indicates that vsync is disabled.
uint32_t GetVsyncInterval() const;
//! Gets the current display refresh rate, in frames per second.
uint32_t GetRefreshRate() const;
// SceneNotificationBus interface overrides...
//! Ensures our default view remains set when our scene's render pipelines are modified.
void OnRenderPipelineAdded(RenderPipelinePtr pipeline) override;
//! Ensures our default view remains set when our scene's render pipelines are modified.
void OnRenderPipelineRemoved(RenderPipeline* pipeline) override;
//! OnBeginPrepareRender is forwarded to our RenderTick notification to allow subscribers to do rendering.
void OnBeginPrepareRender() override;
// WindowNotificationBus interface overrides...
//! Used to fire a notification when our window resizes.
void OnWindowResized(uint32_t width, uint32_t height) override;
//! Used to fire a notification when our window DPI changes.
void OnDpiScaleFactorChanged(float dpiScaleFactor) override;
//! Used to fire a notification when our vsync interval changes.
void OnVsyncIntervalChanged(uint32_t interval) override;
//! Used to fire a notification when our refresh rate changes.
void OnRefreshRateChanged(uint32_t refreshRate) override;
using SizeChangedEvent = AZ::Event<AzFramework::WindowSize>;
//! Notifies consumers when the viewport size has changed.
@@ -119,12 +98,6 @@ namespace AZ
//! Alternatively, connect to ViewportContextNotificationsBus and listen to ViewportContextNotifications::OnViewportDpiScalingChanged.
void ConnectDpiScalingFactorChangedHandler(ScalarChangedEvent::Handler& handler);
using UintChangedEvent = AZ::Event<uint32_t>;
//! Notifies consumers when the vsync interval has changed.
void ConnectVsyncIntervalChangedHandler(UintChangedEvent::Handler& handler);
//! Notifies consumers when the refresh rate has changed.
void ConnectRefreshRateChangedHandler(UintChangedEvent::Handler& handler);
using MatrixChangedEvent = AZ::Event<const AZ::Matrix4x4&>;
//! Notifies consumers when the view matrix has changed.
void ConnectViewMatrixChangedHandler(MatrixChangedEvent::Handler& handler);
@@ -166,24 +139,15 @@ namespace AZ
void SetDefaultView(ViewPtr view);
// Ensures our render pipeline's default camera matches ours.
void UpdatePipelineView();
// Ensures our render pipeline refresh rate matches our refresh rate.
void UpdatePipelineRefreshRate();
// Resets the current pipeline reference and ensures pipeline events are disconnected.
void ResetCurrentPipeline();
ScenePtr m_rootScene;
WindowContextSharedPtr m_windowContext;
ViewPtr m_defaultView;
AzFramework::WindowSize m_viewportSize;
float m_viewportDpiScaleFactor = 1.0f;
uint32_t m_vsyncInterval = 1;
uint32_t m_refreshRate = 60;
float m_fpsLimit = 0.f;
SizeChangedEvent m_sizeChangedEvent;
ScalarChangedEvent m_dpiScalingFactorChangedEvent;
UintChangedEvent m_vsyncIntervalChangedEvent;
UintChangedEvent m_refreshRateChangedEvent;
MatrixChangedEvent m_viewMatrixChangedEvent;
MatrixChangedEvent::Handler m_onViewMatrixChangedHandler;
MatrixChangedEvent m_projectionMatrixChangedEvent;
@@ -193,9 +157,6 @@ namespace AZ
ViewChangedEvent m_defaultViewChangedEvent;
ViewportIdEvent m_aboutToBeDestroyedEvent;
AZ::Event<>::Handler m_prepareFrameHandler;
AZ::Event<>::Handler m_endFrameHandler;
ViewportContextManager* m_manager;
RenderPipelinePtr m_currentPipeline;
Name m_name;
@@ -110,13 +110,11 @@ namespace AZ
virtual void OnViewportSizeChanged(AzFramework::WindowSize size){AZ_UNUSED(size);}
//! Called when the window DPI scaling changes for a given viewport context.
virtual void OnViewportDpiScalingChanged(float dpiScale){AZ_UNUSED(dpiScale);}
//! Called when the active view changes for a given viewport context.
//! Called when the active view for a given viewport context name changes.
virtual void OnViewportDefaultViewChanged(AZ::RPI::ViewPtr view){AZ_UNUSED(view);}
//! Called when the viewport is to be rendered.
//! Add draws to this function if they only need to be rendered to this viewport.
virtual void OnRenderTick(){}
//! Called when the viewport finishes rendering a frame.
virtual void OnFrameEnd(){}
//! Add draws to this functions if they only need to be rendered to this viewport.
virtual void OnRenderTick(){};
protected:
~ViewportContextNotifications() = default;
@@ -14,9 +14,6 @@
#include <RPI.Private/RPISystemComponent.h>
#include <Atom/RHI/Factory.h>
#include <Atom/RPI.Public/ViewportContextBus.h>
#include <Atom/RPI.Public/ViewportContext.h>
#include <Atom/RPI.Public/RenderPipeline.h>
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/IO/IOUtils.h>
@@ -96,29 +93,20 @@ namespace AZ
}
m_rpiSystem.Initialize(m_rpiDescriptor);
AZ::TickBus::Handler::BusConnect();
AZ::SystemTickBus::Handler::BusConnect();
}
void RPISystemComponent::Deactivate()
{
AZ::TickBus::Handler::BusDisconnect();
AZ::SystemTickBus::Handler::BusDisconnect();
m_rpiSystem.Shutdown();
}
void RPISystemComponent::OnTick([[maybe_unused]]float deltaTime, [[maybe_unused]]ScriptTimePoint time)
void RPISystemComponent::OnSystemTick()
{
if (deltaTime == 0.f)
{
return;
}
m_rpiSystem.SimulationTick();
m_rpiSystem.RenderTick();
}
int RPISystemComponent::GetTickOrder()
{
return AZ::ComponentTickBus::TICK_RENDER;
}
} // namespace RPI
} // namespace AZ
@@ -32,7 +32,7 @@ namespace AZ
*/
class RPISystemComponent final
: public AZ::Component
, private AZ::TickBus::Handler
, public AZ::SystemTickBus::Handler
{
public:
AZ_COMPONENT(RPISystemComponent, "{83E301F3-7A0C-4099-B530-9342B91B1BC0}");
@@ -50,9 +50,8 @@ namespace AZ
private:
RPISystemComponent(const RPISystemComponent&) = delete;
// TickBus overrides...
void OnTick(float deltaTime, ScriptTimePoint time) override;
int GetTickOrder() override;
// SystemTickBus overrides...
void OnSystemTick() override;
RPISystem m_rpiSystem;
@@ -93,11 +93,8 @@ namespace AZ
void Pass::SetEnabled(bool enabled)
{
if (m_flags.m_enabled != enabled)
{
m_flags.m_enabled = enabled;
OnHierarchyChange();
}
m_flags.m_enabled = enabled;
OnHierarchyChange();
}
bool Pass::IsEnabled() const
@@ -301,26 +301,6 @@ namespace AZ
m_drawFilterMask = 0;
}
void RenderPipeline::OnPrepareFrame()
{
m_lastRenderRequestTime = AZStd::chrono::system_clock::now();
// If we're attempting to render at a target interval, check to see if we're within
// 1ms of that interval, enabling rendering only if we are.
if (m_renderMode == RenderMode::RenderAtTargetRate)
{
constexpr AZStd::chrono::duration<float> updateThresholdMs(0.001f);
const bool shouldRender =
m_lastRenderRequestTime - m_lastRenderStartTime + updateThresholdMs >= m_targetRefreshRate;
m_rootPass->SetEnabled(shouldRender);
}
if (NeedsRender())
{
m_prepareFrameEvent.Signal();
}
}
void RenderPipeline::OnPassModified()
{
if (m_needsPassRecreate)
@@ -395,11 +375,11 @@ namespace AZ
m_scene->RemoveRenderPipeline(m_nameId);
}
void RenderPipeline::OnStartFrame()
void RenderPipeline::OnStartFrame(const TickTimeInfo& tick)
{
AZ_PROFILE_SCOPE(RPI, "RenderPipeline: OnStartFrame");
m_lastRenderStartTime = m_lastRenderRequestTime;
m_lastRenderStartTime = tick.m_currentGameTime;
OnPassModified();
@@ -427,7 +407,6 @@ namespace AZ
{
RemoveFromRenderTick();
}
m_endFrameEvent.Signal();
}
void RenderPipeline::CollectPersistentViews(AZStd::map<ViewPtr, RHI::DrawListMask>& outViewMasks) const
@@ -510,13 +489,6 @@ namespace AZ
m_renderMode = RenderMode::RenderEveryTick;
}
void RenderPipeline::AddToRenderTickAtInterval(AZStd::chrono::duration<float> renderInterval)
{
m_rootPass->SetEnabled(false);
m_renderMode = RenderMode::RenderAtTargetRate;
m_targetRefreshRate = renderInterval;
}
void RenderPipeline::RemoveFromRenderTick()
{
m_renderMode = RenderMode::NoRender;
@@ -530,7 +502,7 @@ namespace AZ
bool RenderPipeline::NeedsRender() const
{
return m_rootPass->IsEnabled();
return m_renderMode != RenderMode::NoRender;
}
RHI::DrawFilterTag RenderPipeline::GetDrawFilterTag() const
@@ -543,16 +515,6 @@ namespace AZ
return m_drawFilterMask;
}
void RenderPipeline::ConnectPrepareFrameHandler(FrameNotificationEvent::Handler& handler)
{
handler.Connect(m_prepareFrameEvent);
}
void RenderPipeline::ConnectEndFrameHandler(FrameNotificationEvent::Handler& handler)
{
handler.Connect(m_endFrameEvent);
}
void RenderPipeline::SetDrawFilterTag(RHI::DrawFilterTag tag)
{
m_drawFilterTag = tag;
+4 -17
View File
@@ -420,7 +420,7 @@ namespace AZ
}
}
void Scene::PrepareRender([[maybe_unused]]const TickTimeInfo& tickInfo, RHI::JobPolicy jobPolicy)
void Scene::PrepareRender(const TickTimeInfo& tickInfo, RHI::JobPolicy jobPolicy)
{
AZ_PROFILE_SCOPE(RPI, "Scene: PrepareRender");
@@ -431,27 +431,20 @@ namespace AZ
SceneNotificationBus::Event(GetId(), &SceneNotification::OnBeginPrepareRender);
// Get active pipelines which need to be rendered and notify them of an impending frame.
// Get active pipelines which need to be rendered and notify them frame started
AZStd::vector<RenderPipelinePtr> activePipelines;
{
AZ_PROFILE_SCOPE(RPI, "Scene: OnPrepareFrame");
AZ_PROFILE_SCOPE(RPI, "Scene: OnStartFrame");
for (auto& pipeline : m_pipelines)
{
pipeline->OnPrepareFrame();
if (pipeline->NeedsRender())
{
activePipelines.push_back(pipeline);
pipeline->OnStartFrame(tickInfo);
}
}
}
// Get active pipelines which need to be rendered and notify them frame started
for (const auto& pipeline : activePipelines)
{
AZ_PROFILE_SCOPE(RPI, "Scene: OnStartFrame");
pipeline->OnStartFrame();
}
// Return if there is no active render pipeline
if (activePipelines.empty())
{
@@ -591,12 +584,10 @@ namespace AZ
void Scene::OnFrameEnd()
{
AZ_PROFILE_SCOPE(RPI, "Scene: OnFrameEnd");
bool didRender = false;
for (auto& pipeline : m_pipelines)
{
if (pipeline->NeedsRender())
{
didRender = true;
pipeline->OnFrameEnd();
}
}
@@ -604,10 +595,6 @@ namespace AZ
{
fp->OnRenderEnd();
}
if (didRender)
{
SceneNotificationBus::Event(GetId(), &SceneNotification::OnFrameEnd);
}
}
void Scene::UpdateSrgs()
@@ -241,10 +241,7 @@ namespace AZ
{
AZ_PROFILE_SCOPE(RPI, "View: FinalizeDrawLists");
m_drawListContext.FinalizeLists();
if (m_passesByDrawList)
{
SortFinalizedDrawLists();
}
SortFinalizedDrawLists();
}
void View::SortFinalizedDrawLists()
@@ -25,13 +25,14 @@ namespace AZ
, m_viewportSize(1, 1)
{
m_windowContext->Initialize(device, nativeWindow);
AzFramework::WindowRequestBus::Event(nativeWindow, [this](AzFramework::WindowRequestBus::Events* window)
{
m_viewportSize = window->GetClientAreaSize();
m_viewportDpiScaleFactor = window->GetDpiScaleFactor();
m_vsyncInterval = window->GetSyncInterval();
m_refreshRate = window->GetDisplayRefreshRate();
});
AzFramework::WindowRequestBus::EventResult(
m_viewportSize,
nativeWindow,
&AzFramework::WindowRequestBus::Events::GetClientAreaSize);
AzFramework::WindowRequestBus::EventResult(
m_viewportDpiScaleFactor,
nativeWindow,
&AzFramework::WindowRequestBus::Events::GetDpiScaleFactor);
AzFramework::WindowNotificationBus::Handler::BusConnect(nativeWindow);
AzFramework::ViewportRequestBus::Handler::BusConnect(id);
@@ -45,20 +46,6 @@ namespace AZ
m_viewMatrixChangedEvent.Signal(matrix);
});
m_prepareFrameHandler = RenderPipeline::FrameNotificationEvent::Handler(
[this]()
{
ViewportContextNotificationBus::Event(GetName(), &ViewportContextNotificationBus::Events::OnRenderTick);
ViewportContextIdNotificationBus::Event(GetId(), &ViewportContextIdNotificationBus::Events::OnRenderTick);
});
m_endFrameHandler = RenderPipeline::FrameNotificationEvent::Handler(
[this]()
{
ViewportContextNotificationBus::Event(GetName(), &ViewportContextNotificationBus::Events::OnFrameEnd);
ViewportContextIdNotificationBus::Event(GetId(), &ViewportContextIdNotificationBus::Events::OnFrameEnd);
});
SetRenderScene(renderScene);
}
@@ -124,38 +111,26 @@ namespace AZ
{
SceneNotificationBus::Handler::BusConnect(m_rootScene->GetId());
}
ResetCurrentPipeline();
m_currentPipeline.reset();
UpdatePipelineView();
UpdatePipelineRefreshRate();
}
m_sceneChangedEvent.Signal(scene);
}
float ViewportContext::GetFpsLimit() const
void ViewportContext::RenderTick()
{
return m_fpsLimit;
}
void ViewportContext::SetFpsLimit(float fpsLimit)
{
m_fpsLimit = fpsLimit;
UpdatePipelineRefreshRate();
}
float ViewportContext::GetTargetFrameRate() const
{
float targetFrameRate = GetFpsLimit();
const AZ::u32 vsyncInterval = GetVsyncInterval();
if (vsyncInterval != 0)
// add the current pipeline to next render tick if it's not already added.
if (m_currentPipeline && m_currentPipeline->GetRenderMode() != RenderPipeline::RenderMode::RenderOnce)
{
const float vsyncFrameRate = static_cast<float>(GetRefreshRate()) / static_cast<float>(vsyncInterval);
if (targetFrameRate == 0.f || vsyncFrameRate < targetFrameRate)
{
targetFrameRate = vsyncFrameRate;
}
m_currentPipeline->AddToRenderTickOnce();
}
return targetFrameRate;
}
void ViewportContext::OnBeginPrepareRender()
{
ViewportContextNotificationBus::Event(GetName(), &ViewportContextNotificationBus::Events::OnRenderTick);
ViewportContextIdNotificationBus::Event(GetId(), &ViewportContextIdNotificationBus::Events::OnRenderTick);
}
AZ::Name ViewportContext::GetName() const
@@ -183,16 +158,6 @@ namespace AZ
return m_viewportDpiScaleFactor;
}
uint32_t ViewportContext::GetVsyncInterval() const
{
return m_vsyncInterval;
}
uint32_t ViewportContext::GetRefreshRate() const
{
return m_refreshRate;
}
void ViewportContext::ConnectSizeChangedHandler(SizeChangedEvent::Handler& handler)
{
handler.Connect(m_sizeChangedEvent);
@@ -203,16 +168,6 @@ namespace AZ
handler.Connect(m_dpiScalingFactorChangedEvent);
}
void ViewportContext::ConnectVsyncIntervalChangedHandler(UintChangedEvent::Handler& handler)
{
handler.Connect(m_vsyncIntervalChangedEvent);
}
void ViewportContext::ConnectRefreshRateChangedHandler(UintChangedEvent::Handler& handler)
{
handler.Connect(m_refreshRateChangedEvent);
}
void ViewportContext::ConnectViewMatrixChangedHandler(MatrixChangedEvent::Handler& handler)
{
handler.Connect(m_viewMatrixChangedEvent);
@@ -308,43 +263,12 @@ namespace AZ
m_currentPipelineChangedEvent.Signal(m_currentPipeline);
}
if (m_currentPipeline)
if (auto pipeline = GetCurrentPipeline())
{
if (!m_prepareFrameHandler.IsConnected())
{
m_currentPipeline->ConnectPrepareFrameHandler(m_prepareFrameHandler);
m_currentPipeline->ConnectEndFrameHandler(m_endFrameHandler);
}
m_currentPipeline->SetDefaultView(m_defaultView);
pipeline->SetDefaultView(m_defaultView);
}
}
void ViewportContext::UpdatePipelineRefreshRate()
{
if (!m_currentPipeline)
{
return;
}
const float refreshRate = GetTargetFrameRate();
// If we have a truly unlimited framerate, just render every tick
if (refreshRate == 0.f)
{
m_currentPipeline->AddToRenderTick();
}
else
{
m_currentPipeline->AddToRenderTickAtInterval(AZStd::chrono::duration<float>(1.f / refreshRate));
}
}
void ViewportContext::ResetCurrentPipeline()
{
m_prepareFrameHandler.Disconnect();
m_endFrameHandler.Disconnect();
m_currentPipeline.reset();
}
RenderPipelinePtr ViewportContext::GetCurrentPipeline()
{
return m_currentPipeline;
@@ -357,9 +281,8 @@ namespace AZ
// in the event prioritization is added later
if (pipeline->GetWindowHandle() == m_windowContext->GetWindowHandle())
{
ResetCurrentPipeline();
m_currentPipeline.reset();
UpdatePipelineView();
UpdatePipelineRefreshRate();
}
}
@@ -367,9 +290,8 @@ namespace AZ
{
if (m_currentPipeline.get() == pipeline)
{
ResetCurrentPipeline();
m_currentPipeline.reset();
UpdatePipelineView();
UpdatePipelineRefreshRate();
}
}
@@ -383,30 +305,10 @@ namespace AZ
}
}
void ViewportContext::OnRefreshRateChanged(uint32_t refreshRate)
{
if (m_refreshRate != refreshRate)
{
m_refreshRate = refreshRate;
m_refreshRateChangedEvent.Signal(m_refreshRate);
UpdatePipelineRefreshRate();
}
}
void ViewportContext::OnDpiScaleFactorChanged(float dpiScaleFactor)
{
m_viewportDpiScaleFactor = dpiScaleFactor;
m_dpiScalingFactorChangedEvent.Signal(dpiScaleFactor);
}
void ViewportContext::OnVsyncIntervalChanged(uint32_t interval)
{
if (m_vsyncInterval != interval)
{
m_vsyncInterval = interval;
m_vsyncIntervalChangedEvent.Signal(m_vsyncInterval);
UpdatePipelineRefreshRate();
}
}
} // namespace RPI
} // namespace AZ