LYN-2537 AssetBundler updates (#426)

* LYN-2537 Updated the AssetBundler code to looks for the AssetSeedList
files within the Assets/Engine directory
Updated the MissingDependencyScanner GetXMLDependenciesFile functions to
use the Assets/Engine directory as well

Also fixed the MissingDependencyScanner to properly located dependency
xml files within gem directories

* Adding back input argument validation for the AssetBundler command options.

Also added an application_options settings registry file that contains the list of valid command options for the ComponentApplication

* Adding missing end of file newline for applications_options.setreg

* Fixed the AssetBundler help output for the bundleSeed command
This commit is contained in:
lumberyard-employee-dm
2021-05-03 20:09:37 -05:00
committed by GitHub
parent 15c2203e01
commit bcbe1bfef7
12 changed files with 127 additions and 95 deletions
@@ -17,7 +17,7 @@
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/Utils.h>
#include <AzCore/std/parallel/thread.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzCore/Utils/Utils.h>
#include <AzFramework/Asset/AssetBundleManifest.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <AzFramework/API/ApplicationAPI.h>
@@ -250,7 +250,7 @@ namespace AzToolsFramework
AZ::IO::FileIOBase* fileIO = AZ::IO::FileIOBase::GetInstance();
AZ_Assert(fileIO != nullptr, "AZ::IO::FileIOBase must be ready for use.\n");
AZStd::string bundleFilePath = assetBundleSettings.m_bundleFilePath;
AZ::IO::Path bundleFilePath = AZ::IO::Path(AZStd::string_view{ AZ::Utils::GetEnginePath() }) / assetBundleSettings.m_bundleFilePath;
AzFramework::PlatformId platformId = static_cast<AzFramework::PlatformId>(AzFramework::PlatformHelper::GetPlatformIndexFromName(assetBundleSettings.m_platform.c_str()));
@@ -259,22 +259,13 @@ namespace AzToolsFramework
return false;
}
const char* appRoot = nullptr;
AzFramework::ApplicationRequests::Bus::BroadcastResult(appRoot, &AzFramework::ApplicationRequests::GetAppRoot);
if (AzFramework::StringFunc::Path::IsRelative(bundleFilePath.c_str()))
{
AzFramework::StringFunc::Path::ConstructFull(appRoot, bundleFilePath.c_str(), bundleFilePath, true);
}
AZ::u64 maxSizeInBytes = static_cast<AZ::u64>(assetBundleSettings.m_maxBundleSizeInMB * NumOfBytesInMB);
AZ::u64 assetCatalogFileSizeBuffer = static_cast<AZ::u64>(AssetCatalogFileSizeBufferPercentage * assetBundleSettings.m_maxBundleSizeInMB * NumOfBytesInMB) / 100;
AZ::u64 bundleSize = 0;
AZ::u64 totalFileSize = 0;
int bundleIndex = 0;
AZStd::string bundleFullPath = bundleFilePath;
AZStd::string tempBundleFilePath = bundleFullPath + "_temp";
AZStd::string tempBundleFilePath = bundleFilePath.Native() + "_temp";
AZStd::vector<AZStd::string> dependentBundleNames;
AZStd::vector<AZStd::string> levelDirs;
@@ -301,7 +292,7 @@ namespace AzToolsFramework
if (fileIO->Exists(bundleFilePath.c_str()))
{
// This will delete both the parent bundle as well as all the dependent bundles mentioned in the manifest file of the parent bundle.
if (!DeleteBundleFiles(bundleFilePath))
if (!DeleteBundleFiles(bundleFilePath.Native()))
{
return false;
}
@@ -390,7 +381,7 @@ namespace AzToolsFramework
// we need to find a bundle which does not exist on disk;
bundleIndex++;
numOfTries--;
dependentBundleFileName = CreateAssetBundleFileName(bundleFilePath, bundleIndex);
dependentBundleFileName = CreateAssetBundleFileName(bundleFilePath.Native(), bundleIndex);
AzFramework::StringFunc::Path::ReplaceFullName(tempBundleFilePath, (dependentBundleFileName + tempBundleFileSuffix).c_str());
} while (numOfTries && fileIO->Exists(tempBundleFilePath.c_str()));
@@ -463,15 +454,7 @@ namespace AzToolsFramework
AZ::IO::FileIOBase* fileIO = AZ::IO::FileIOBase::GetInstance();
AZStd::string assetFileInfoListPath = assetBundleSettings.m_assetFileInfoListPath;
const char* appRoot = nullptr;
AzFramework::ApplicationRequests::Bus::BroadcastResult(appRoot, &AzFramework::ApplicationRequests::GetAppRoot);
if (AzFramework::StringFunc::Path::IsRelative(assetFileInfoListPath.c_str()))
{
AzFramework::StringFunc::Path::ConstructFull(appRoot, assetFileInfoListPath.c_str(), assetFileInfoListPath, true);
}
AZ::IO::Path assetFileInfoListPath = AZ::IO::Path{ AZStd::string_view{AZ::Utils::GetEnginePath()} } / assetBundleSettings.m_assetFileInfoListPath;
if (!fileIO->Exists(assetFileInfoListPath.c_str()))
{