removing remote console smoke test
Signed-off-by: evanchia <evanchia@amazon.com>
This commit is contained in:
@@ -1,44 +0,0 @@
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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UI Apps: AutomatedTesting.GameLauncher
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Launch AutomatedTesting.GameLauncher with Simple level
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Test should run in both gpu and non gpu
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"""
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import pytest
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import psutil
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import ly_test_tools.environment.waiter as waiter
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import editor_python_test_tools.hydra_test_utils as editor_test_utils
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from ly_remote_console.remote_console_commands import RemoteConsole as RemoteConsole
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from ly_remote_console.remote_console_commands import (
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send_command_and_expect_response as send_command_and_expect_response,
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)
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@pytest.mark.parametrize("launcher_platform", ["windows"])
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@pytest.mark.parametrize("project", ["AutomatedTesting"])
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@pytest.mark.parametrize("level", ["Simple"])
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@pytest.mark.SUITE_smoke
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class TestRemoteConsoleLoadLevelWorks(object):
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@pytest.fixture
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def remote_console_instance(self, request):
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console = RemoteConsole()
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def teardown():
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if console.connected:
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console.stop()
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request.addfinalizer(teardown)
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return console
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def test_RemoteConsole_LoadLevel_Works(self, launcher, level, remote_console_instance, launcher_platform):
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expected_lines = ['Level system is loading "Simple"']
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editor_test_utils.launch_and_validate_results_launcher(launcher, level, remote_console_instance, expected_lines, null_renderer=True)
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