Merge remote-tracking branch 'upstream/main' into DisableAtomShim
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@@ -11,4 +11,4 @@
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*/
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#pragma once
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#include <Launcher_Traits_Android.h>
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#include <Launcher_Traits_Android.h>
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@@ -31,4 +31,4 @@ namespace O3DELauncher
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return pathToAssets;
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}
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}
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}
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@@ -11,4 +11,4 @@
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*/
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#pragma once
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#include <Launcher_Traits_Linux.h>
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#include <Launcher_Traits_Linux.h>
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@@ -11,4 +11,4 @@
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*/
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#pragma once
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#include <Launcher_Traits_Mac.h>
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#include <Launcher_Traits_Mac.h>
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@@ -4,4 +4,4 @@
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<dpiAware>true</dpiAware>
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</asmv3:windowsSettings>
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</asmv3:application>
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</assembly>
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</assembly>
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@@ -10,4 +10,4 @@
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*
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*/
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IDI_ICON1 ICON DISCARDABLE "@ICON_FILE@"
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IDI_ICON1 ICON DISCARDABLE "@ICON_FILE@"
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@@ -11,4 +11,4 @@
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*/
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#pragma once
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#include <Launcher_Traits_Windows.h>
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#include <Launcher_Traits_Windows.h>
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@@ -11,4 +11,4 @@
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set(FILES
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Launcher_Game_Windows.cpp
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)
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)
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@@ -11,4 +11,4 @@
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*/
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#pragma once
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#include <Launcher_Traits_iOS.h>
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#include <Launcher_Traits_iOS.h>
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@@ -63,4 +63,4 @@ add_custom_command(TARGET ${project_name}.GameLauncher POST_BUILD
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WORKING_DIRECTORY ${layout_tool_dir}
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COMMENT "Synchronizing Layout Assets ..."
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VERBATIM
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)
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)
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