Prism Show Gem Requirements and Prompt when Adding Gems with Requirements (#1478)
* Added requirements section to gem inspector * Added Dialog when configuring for gems with extra requirements
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <GemCatalog/GemItemDelegate.h>
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#endif
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namespace O3DE::ProjectManager
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{
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class GemRequirementDelegate
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: public GemItemDelegate
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{
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Q_OBJECT // AUTOMOC
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public:
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explicit GemRequirementDelegate(QAbstractItemModel* model, QObject* parent = nullptr);
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~GemRequirementDelegate() = default;
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void paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& modelIndex) const override;
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bool editorEvent(QEvent* event, QAbstractItemModel* model, const QStyleOptionViewItem& option, const QModelIndex& modelIndex) override;
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const QColor m_backgroundColor = QColor("#444444"); // Outside of the actual gem item
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const QColor m_itemBackgroundColor = QColor("#393939"); // Background color of the gem item
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};
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} // namespace O3DE::ProjectManager
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