Added basic unit test for relative path function
Moved asset system stub to RPI utils Signed-off-by: Guthrie Adams <guthadam@amazon.com>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/Utils/AssetSystemStub.h>
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#include <AzFramework/StringFunc/StringFunc.h>
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namespace UnitTest
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{
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void AssetSystemStub::Activate()
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{
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m_sourceInfoMap.clear();
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BusConnect();
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}
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void AssetSystemStub::Deactivate()
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{
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m_sourceInfoMap.clear();
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BusDisconnect();
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}
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void AssetSystemStub::RegisterSourceInfo(const char* sourcePath, const AZ::Data::AssetId& assetId)
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{
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AZ::Data::AssetInfo assetInfo;
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assetInfo.m_assetId = assetId;
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RegisterSourceInfo(sourcePath, assetInfo, "");
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}
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void AssetSystemStub::RegisterSourceInfo(const char* sourcePath, const AZ::Data::AssetInfo& assetInfo, const AZStd::string& watchFolder)
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{
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SourceInfo sourceInfo{ assetInfo , watchFolder };
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// Because GetSourceInfoBySourcePath should always return 0 for the sub-id, since it's about the source file not product file.
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sourceInfo.m_assetInfo.m_assetId.m_subId = 0;
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AZStd::string normalizedSourcePath = sourcePath;
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AzFramework::StringFunc::Path::Normalize(normalizedSourcePath);
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m_sourceInfoMap.emplace(normalizedSourcePath, sourceInfo);
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}
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bool AssetSystemStub::GetSourceInfoBySourcePath(const char* sourcePath, AZ::Data::AssetInfo& assetInfo, AZStd::string& watchFolder)
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{
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AZStd::string normalizedSourcePath = sourcePath;
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AzFramework::StringFunc::Path::Normalize(normalizedSourcePath);
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auto iter = m_sourceInfoMap.find(normalizedSourcePath);
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if (iter != m_sourceInfoMap.end())
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{
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assetInfo = iter->second.m_assetInfo;
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watchFolder = iter->second.m_watchFolder;
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return true;
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}
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return false;
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}
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bool AssetSystemStub::GetRelativeProductPathFromFullSourceOrProductPath([[maybe_unused]] const AZStd::string& fullPath, [[maybe_unused]] AZStd::string& relativeProductPath)
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{
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return false;
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}
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bool AssetSystemStub::GenerateRelativeSourcePath(
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[[maybe_unused]] const AZStd::string& sourcePath, [[maybe_unused]] AZStd::string& relativePath,
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[[maybe_unused]] AZStd::string& watchFolder)
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{
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return false;
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}
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bool AssetSystemStub::GetFullSourcePathFromRelativeProductPath(
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[[maybe_unused]] const AZStd::string& relPath, [[maybe_unused]] AZStd::string& fullSourcePath)
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{
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return false;
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}
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bool AssetSystemStub::GetAssetInfoById([[maybe_unused]] const AZ::Data::AssetId& assetId, [[maybe_unused]] const AZ::Data::AssetType& assetType, [[maybe_unused]] const AZStd::string& platformName, [[maybe_unused]] AZ::Data::AssetInfo& assetInfo, [[maybe_unused]] AZStd::string& rootFilePath)
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{
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return false;
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}
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bool AssetSystemStub::GetSourceInfoBySourceUUID([[maybe_unused]] const AZ::Uuid& sourceUuid, [[maybe_unused]] AZ::Data::AssetInfo& assetInfo, [[maybe_unused]] AZStd::string& watchFolder)
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{
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return false;
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}
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bool AssetSystemStub::GetScanFolders([[maybe_unused]] AZStd::vector<AZStd::string>& scanFolders)
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{
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return false;
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}
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bool AssetSystemStub::GetAssetSafeFolders([[maybe_unused]] AZStd::vector<AZStd::string>& assetSafeFolders)
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{
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return false;
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}
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bool AssetSystemStub::IsAssetPlatformEnabled(const char* /*platform*/)
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{
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return false;
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}
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int AssetSystemStub::GetPendingAssetsForPlatform(const char* /*platform*/)
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{
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return 0;
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}
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bool AssetSystemStub::GetAssetsProducedBySourceUUID(const AZ::Uuid& sourceUuid, AZStd::vector<AZ::Data::AssetInfo>& productsAssetInfo)
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{
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productsAssetInfo.clear();
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for (AZStd::pair<AZStd::string, SourceInfo> element : m_sourceInfoMap)
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{
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if (element.second.m_assetInfo.m_assetId.m_guid == sourceUuid)
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{
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productsAssetInfo.push_back(element.second.m_assetInfo);
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}
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}
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return true;
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}
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}
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