* Fix serialization issues related to sequence node/track
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@@ -34,6 +34,7 @@
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#include <Cinematics/SelectTrack.h>
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#include <Cinematics/SequenceTrack.h>
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#include <Cinematics/SoundTrack.h>
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#include <Cinematics/TimeRangesTrack.h>
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#include <Cinematics/TrackEventTrack.h>
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#include <Cinematics/AnimSequence.h>
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@@ -105,18 +106,16 @@ namespace Maestro
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{
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}
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/*static*/ void SequenceComponent::Reflect(AZ::ReflectContext* context)
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void SequenceComponent::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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// Reflect the Cinematics library
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ReflectCinematicsLib(context);
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if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<SequenceComponent, AZ::Component>()
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->Version(2)
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->Field("Sequence", &SequenceComponent::m_sequence);
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// Reflect the Cinematics library
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ReflectCinematicsLib(serializeContext);
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}
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if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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@@ -141,12 +140,13 @@ namespace Maestro
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}
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}
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/*static*/ void SequenceComponent::ReflectCinematicsLib(AZ::SerializeContext* context)
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void SequenceComponent::ReflectCinematicsLib(AZ::ReflectContext* context)
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{
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// The Movie System itself
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CMovieSystem::Reflect(context);
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// Tracks
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IAnimTrack::Reflect(context);
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TAnimSplineTrack<Vec2>::Reflect(context);
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CBoolTrack::Reflect(context);
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CCaptureTrack::Reflect(context);
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@@ -163,10 +163,13 @@ namespace Maestro
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CSoundTrack::Reflect(context);
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CTrackEventTrack::Reflect(context);
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CAssetBlendTrack::Reflect(context);
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CTimeRangesTrack::Reflect(context);
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// Nodes
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IAnimSequence::Reflect(context);
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CAnimSequence::Reflect(context);
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CAnimSceneNode::Reflect(context);
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IAnimNode::Reflect(context);
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CAnimNode::Reflect(context);
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CAnimAzEntityNode::Reflect(context);
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CAnimComponentNode::Reflect(context);
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