Restore undo/redo

Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
main^2^2
carlitosan 4 years ago
parent 3e728d1183
commit b9bbe233be

@ -252,11 +252,16 @@ namespace ScriptCanvasEditor
AZ::u64 entityId =
aznumeric_caster(ScriptCanvas::MathNodeUtilities::GetRandomIntegral<AZ::s64>(1, std::numeric_limits<AZ::s64>::max()));
entity->SetId(AZ::EntityId(entityId));
entity->Init();
entity->Activate();
auto graph = entity->FindComponent<ScriptCanvasEditor::Graph>();
graph->MarkOwnership(*scriptCanvasData);
entity->Init();
entity->Activate();
}
else
{
return AZ::Failure(AZStd::string("Loaded script canvas file was missing a necessary Entity."));
}
return AZ::Success(ScriptCanvasEditor::SourceHandle(scriptCanvasData, path));

@ -278,8 +278,6 @@ namespace ScriptCanvasEditor
EditorGraphNotificationBus::Handler::BusDisconnect();
EditorGraphNotificationBus::Handler::BusConnect(m_scriptCanvasId);
m_undoHelper = AZStd::make_unique<UndoHelper>(*this);
}
ScriptCanvasEditor::Widget::CanvasWidget* ScriptCanvasMemoryAsset::CreateView(QWidget* /*parent*/)

@ -9,13 +9,19 @@
#include "ScriptCanvasUndoHelper.h"
#include "ScriptCanvasMemoryAsset.h"
#include <Undo/ScriptCanvasGraphCommand.h>
#include <ScriptCanvas/Components/EditorGraph.h>
namespace ScriptCanvasEditor
{
UndoHelper::UndoHelper(ScriptCanvasMemoryAsset& memoryAsset)
: m_memoryAsset(memoryAsset)
UndoHelper::UndoHelper()
: m_undoState(this)
{
UndoRequestBus::Handler::BusConnect(memoryAsset.GetScriptCanvasId());
}
UndoHelper::UndoHelper(SourceHandle memoryAsset)
: m_undoState(this)
{
SetSource(memoryAsset);
}
UndoHelper::~UndoHelper()
@ -23,15 +29,21 @@ namespace ScriptCanvasEditor
UndoRequestBus::Handler::BusDisconnect();
}
void UndoHelper::SetSource(SourceHandle source)
{
m_memoryAsset = source;
UndoRequestBus::Handler::BusConnect(source.Get()->GetScriptCanvasId());
}
ScriptCanvasEditor::UndoCache* UndoHelper::GetSceneUndoCache()
{
return m_memoryAsset.GetUndoState()->m_undoCache.get();
return m_undoState.m_undoCache.get();
}
ScriptCanvasEditor::UndoData UndoHelper::CreateUndoData()
{
AZ::EntityId graphCanvasGraphId = m_memoryAsset.GetGraphId();
ScriptCanvas::ScriptCanvasId scriptCanvasId = m_memoryAsset.GetScriptCanvasId();
AZ::EntityId graphCanvasGraphId = m_memoryAsset.Get()->GetGraphCanvasGraphId();
ScriptCanvas::ScriptCanvasId scriptCanvasId = m_memoryAsset.Get()->GetScriptCanvasId();
GraphCanvas::GraphModelRequestBus::Event(graphCanvasGraphId, &GraphCanvas::GraphModelRequests::OnSaveDataDirtied, graphCanvasGraphId);
@ -56,17 +68,17 @@ namespace ScriptCanvasEditor
void UndoHelper::BeginUndoBatch(AZStd::string_view label)
{
m_memoryAsset.GetUndoState()->BeginUndoBatch(label);
m_undoState.BeginUndoBatch(label);
}
void UndoHelper::EndUndoBatch()
{
m_memoryAsset.GetUndoState()->EndUndoBatch();
m_undoState.EndUndoBatch();
}
void UndoHelper::AddUndo(AzToolsFramework::UndoSystem::URSequencePoint* sequencePoint)
{
if (SceneUndoState* sceneUndoState = m_memoryAsset.GetUndoState())
if (SceneUndoState* sceneUndoState = &m_undoState)
{
if (!sceneUndoState->m_currentUndoBatch)
{
@ -105,7 +117,7 @@ namespace ScriptCanvasEditor
{
AZ_PROFILE_FUNCTION(ScriptCanvas);
SceneUndoState* sceneUndoState = m_memoryAsset.GetUndoState();
SceneUndoState* sceneUndoState = &m_undoState;
if (sceneUndoState)
{
AZ_Warning("Script Canvas", !sceneUndoState->m_currentUndoBatch, "Script Canvas Editor has an open undo batch when performing a redo operation");
@ -125,7 +137,7 @@ namespace ScriptCanvasEditor
{
AZ_PROFILE_FUNCTION(ScriptCanvas);
SceneUndoState* sceneUndoState = m_memoryAsset.GetUndoState();
SceneUndoState* sceneUndoState = &m_undoState;
if (sceneUndoState)
{
AZ_Warning("Script Canvas", !sceneUndoState->m_currentUndoBatch, "Script Canvas Editor has an open undo batch when performing a redo operation");
@ -143,7 +155,7 @@ namespace ScriptCanvasEditor
void UndoHelper::Reset()
{
if (SceneUndoState* sceneUndoState = m_memoryAsset.GetUndoState())
if (SceneUndoState* sceneUndoState = &m_undoState)
{
AZ_Warning("Script Canvas", !sceneUndoState->m_currentUndoBatch, "Script Canvas Editor has an open undo batch when resetting the undo stack");
sceneUndoState->m_undoStack->Reset();
@ -162,17 +174,23 @@ namespace ScriptCanvasEditor
bool UndoHelper::CanUndo() const
{
return m_memoryAsset.GetUndoState()->m_undoStack->CanUndo();
return m_undoState.m_undoStack->CanUndo();
}
bool UndoHelper::CanRedo() const
{
return m_memoryAsset.GetUndoState()->m_undoStack->CanRedo();
return m_undoState.m_undoStack->CanRedo();
}
void UndoHelper::OnUndoStackChanged()
{
UndoNotificationBus::Broadcast(&UndoNotifications::OnCanUndoChanged, m_undoState.m_undoStack->CanUndo());
UndoNotificationBus::Broadcast(&UndoNotifications::OnCanRedoChanged, m_undoState.m_undoStack->CanRedo());
}
void UndoHelper::UpdateCache()
{
ScriptCanvas::ScriptCanvasId scriptCanvasId = m_memoryAsset.GetScriptCanvasId();
ScriptCanvas::ScriptCanvasId scriptCanvasId = m_memoryAsset.Get()->GetScriptCanvasId();
UndoCache* undoCache = nullptr;
UndoRequestBus::EventResult(undoCache, scriptCanvasId, &UndoRequests::GetSceneUndoCache);

@ -8,22 +8,27 @@
#pragma once
#include <ScriptCanvas/Bus/UndoBus.h>
#include <Editor/Undo/ScriptCanvasUndoManager.h>
namespace ScriptCanvasEditor
{
class ScriptCanvasMemoryAsset;
// Helper class that provides the implementation for UndoRequestBus
class UndoHelper : UndoRequestBus::Handler
class UndoHelper
: public UndoRequestBus::Handler
, public AzToolsFramework::UndoSystem::IUndoNotify
{
public:
UndoHelper(ScriptCanvasMemoryAsset& memoryAsset);
UndoHelper();
UndoHelper(SourceHandle source);
~UndoHelper();
UndoCache* GetSceneUndoCache() override;
UndoData CreateUndoData() override;
void SetSource(SourceHandle source);
void BeginUndoBatch(AZStd::string_view label) override;
void EndUndoBatch() override;
void AddUndo(AzToolsFramework::UndoSystem::URSequencePoint* seqPoint) override;
@ -41,6 +46,7 @@ namespace ScriptCanvasEditor
bool CanRedo() const override;
private:
void OnUndoStackChanged() override;
void UpdateCache();
@ -51,7 +57,7 @@ namespace ScriptCanvasEditor
};
Status m_status = Status::Idle;
ScriptCanvasMemoryAsset& m_memoryAsset;
SceneUndoState m_undoState;
SourceHandle m_memoryAsset;
};
}

@ -1067,6 +1067,7 @@ namespace ScriptCanvasEditor
void Graph::MarkOwnership(ScriptCanvas::ScriptCanvasData& owner)
{
m_owner = &owner;
m_undoHelper.SetSource(SourceHandle(GetOwnership(), {}, ""));
}
ScriptCanvas::DataPtr Graph::GetOwnership() const

@ -34,6 +34,7 @@
#include <GraphCanvas/Widgets/NodePropertyBus.h>
#include <Editor/Include/ScriptCanvas/Components/GraphUpgrade.h>
#include <Editor/Assets/ScriptCanvasUndoHelper.h>
namespace ScriptCanvas
{
@ -380,6 +381,7 @@ namespace ScriptCanvasEditor
GraphCanvas::NodeFocusCyclingHelper m_focusHelper;
GraphStatisticsHelper m_statisticsHelper;
UndoHelper m_undoHelper;
bool m_ignoreSaveRequests;

@ -11,6 +11,7 @@
#include <AzCore/Serialization/Utils.h>
#include <ScriptCanvas/Core/Graph.h>
#include <ScriptCanvas/Components/EditorGraph.h>
#include <ScriptCanvas/Variable/VariableBus.h>
#include <GraphCanvas/Components/SceneBus.h>
@ -19,7 +20,6 @@
#include <Editor/Include/ScriptCanvas/Bus/EditorScriptCanvasBus.h>
#include <Editor/Assets/ScriptCanvasAssetTrackerBus.h>
#include <Editor/Assets/ScriptCanvasMemoryAsset.h>
namespace ScriptCanvasEditor
{
@ -36,7 +36,7 @@ namespace ScriptCanvasEditor
{
}
void GraphItemCommand::Capture(ScriptCanvasMemoryAsset&, bool)
void GraphItemCommand::Capture(SourceHandle&, bool)
{
}
@ -105,10 +105,10 @@ namespace ScriptCanvasEditor
RestoreItem(m_redoState);
}
void GraphItemChangeCommand::Capture(ScriptCanvasMemoryAsset& memoryAsset, bool captureUndo)
void GraphItemChangeCommand::Capture(SourceHandle& memoryAsset, bool captureUndo)
{
m_scriptCanvasId = memoryAsset.GetScriptCanvasId();
m_graphCanvasGraphId = memoryAsset.GetGraphId();
m_scriptCanvasId = memoryAsset.Get()->GetScriptCanvasId();
m_graphCanvasGraphId = memoryAsset.Get()->GetGraphCanvasGraphId();
UndoCache* undoCache = nullptr;
UndoRequestBus::EventResult(undoCache, m_scriptCanvasId, &UndoRequests::GetSceneUndoCache);
@ -204,7 +204,7 @@ namespace ScriptCanvasEditor
RestoreItem(m_redoState);
}
void GraphItemAddCommand::Capture(ScriptCanvasMemoryAsset& memoryAsset, bool)
void GraphItemAddCommand::Capture(SourceHandle& memoryAsset, bool)
{
GraphItemChangeCommand::Capture(memoryAsset, false);
}
@ -225,7 +225,7 @@ namespace ScriptCanvasEditor
RestoreItem(m_redoState);
}
void GraphItemRemovalCommand::Capture(ScriptCanvasMemoryAsset& memoryAsset, bool)
void GraphItemRemovalCommand::Capture(SourceHandle& memoryAsset, bool)
{
GraphItemChangeCommand::Capture(memoryAsset, true);
}

@ -46,7 +46,7 @@ namespace ScriptCanvasEditor
void Undo() override;
void Redo() override;
virtual void Capture(ScriptCanvasMemoryAsset& memoryAsset, bool captureUndo);
virtual void Capture(SourceHandle& memoryAsset, bool captureUndo);
bool Changed() const override;
@ -76,7 +76,7 @@ namespace ScriptCanvasEditor
void Undo() override;
void Redo() override;
void Capture(ScriptCanvasMemoryAsset& memoryAsset, bool captureUndo) override;
void Capture(SourceHandle& memoryAsset, bool captureUndo) override;
void RestoreItem(const AZStd::vector<AZ::u8>& restoreBuffer) override;
@ -103,7 +103,7 @@ namespace ScriptCanvasEditor
void Undo() override;
void Redo() override;
void Capture(ScriptCanvasMemoryAsset& memoryAsset, bool captureUndo) override;
void Capture(SourceHandle& memoryAsset, bool captureUndo) override;
protected:
GraphItemAddCommand(const GraphItemAddCommand&) = delete;
@ -124,7 +124,7 @@ namespace ScriptCanvasEditor
void Undo() override;
void Redo() override;
void Capture(ScriptCanvasMemoryAsset& memoryAsset, bool captureUndo) override;
void Capture(SourceHandle& memoryAsset, bool captureUndo) override;
protected:
GraphItemRemovalCommand(const GraphItemRemovalCommand&) = delete;

@ -28,9 +28,9 @@ namespace ScriptCanvasEditor
// SceneUndoState
SceneUndoState::SceneUndoState(AzToolsFramework::UndoSystem::IUndoNotify* undoNotify)
: m_undoStack(AZStd::make_unique<AzToolsFramework::UndoSystem::UndoStack>(c_undoLimit, undoNotify))
, m_undoCache(AZStd::make_unique<UndoCache>())
{
m_undoStack = AZStd::make_unique<AzToolsFramework::UndoSystem::UndoStack>(c_undoLimit, undoNotify);
m_undoCache = AZStd::make_unique<UndoCache>();
}
void SceneUndoState::BeginUndoBatch(AZStd::string_view label)

@ -61,6 +61,7 @@ namespace ScriptCanvasEditor
public:
AZ_CLASS_ALLOCATOR(SceneUndoState, AZ::SystemAllocator, 0);
SceneUndoState() = default;
SceneUndoState(AzToolsFramework::UndoSystem::IUndoNotify* undoNotify);
~SceneUndoState();

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