Merge branch 'main' into SPEC6476_ReflectNetworkProperties
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@@ -221,11 +221,11 @@ AZStd::fixed_vector<{{ Property.attrib['Type'] }}, {{ Property.attrib['Count'] }
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#include <AzCore/EBus/Event.h>
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#include <AzCore/EBus/ScheduledEvent.h>
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#include <AzNetworking/DataStructures/FixedSizeBitsetView.h>
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#include <Source/NetworkEntity/NetworkEntityHandle.h>
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#include <Include/IMultiplayerComponentInput.h>
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#include <Include/NetworkEntityHandle.h>
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#include <Source/NetworkEntity/EntityReplication/ReplicationRecord.h>
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#include <Source/Components/MultiplayerComponent.h>
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#include <Source/Components/MultiplayerController.h>
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#include <Source/NetworkInput/IMultiplayerComponentInput.h>
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#include <Source/NetworkTime/RewindableObject.h>
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#include <Include/MultiplayerTypes.h>
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{% call(Include) AutoComponentMacros.ParseIncludes(Component) %}
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@@ -436,7 +436,7 @@ namespace {{ Component.attrib['Namespace'] }}
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//! MultiplayerComponent interface
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//! @{
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NetComponentId GetNetComponentId() const override;
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bool HandleRpcMessage(Multiplayer::NetEntityRole remoteRole, Multiplayer::NetworkEntityRpcMessage& rpcMessage) override;
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bool HandleRpcMessage(AzNetworking::IConnection* invokingConnection, Multiplayer::NetEntityRole remoteRole, Multiplayer::NetworkEntityRpcMessage& rpcMessage) override;
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bool SerializeStateDeltaMessage(Multiplayer::ReplicationRecord& replicationRecord, AzNetworking::ISerializer& serializer) override;
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void NotifyStateDeltaChanges(Multiplayer::ReplicationRecord& replicationRecord) override;
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bool HasController() const override;
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