Updated all array_view uses with the C++20 span. (#7157)
* Updated all array_view uses with the C++20 span. The updates were done in the following order 1. `AZStd::array_view<([^>].+)\* ?>` -> `AZStd::span<\1 const>` 2. `AZStd::array_view<(?:const )(.+)>` -> `AZStd::span<const \1>` 3. `AZStd::array_view` -> `AZStd::span` Removed the implementation of array_view. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Added missing whitespace between `const` and the typename for spans. Updated the ShaderTest comparison of the ShaderResourceGroupLayout span to compare the sizes as well Updated comments on some of the methods that stated that they return "an array" to mention they return "a span". Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
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@@ -88,7 +88,7 @@ namespace AZ
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{
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}
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MaterialPropertyId::MaterialPropertyId(const AZStd::array_view<AZStd::string> names)
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MaterialPropertyId::MaterialPropertyId(const AZStd::span<const AZStd::string> names)
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{
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for (const auto& name : names)
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{
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@@ -54,7 +54,7 @@ namespace AZ
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// --- PipelineStatisticsResult ---
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PipelineStatisticsResult::PipelineStatisticsResult(AZStd::array_view<PipelineStatisticsResult>&& statisticsResultArray)
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PipelineStatisticsResult::PipelineStatisticsResult(AZStd::span<const PipelineStatisticsResult>&& statisticsResultArray)
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{
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for (const PipelineStatisticsResult& result : statisticsResultArray)
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{
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@@ -147,7 +147,7 @@ namespace AZ
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return endQuery->End(commandList);
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}
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AZStd::array_view<RHI::Ptr<RHI::Query>> RPI::QueryPool::GetRhiQueryArray() const
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AZStd::span<const RHI::Ptr<RHI::Query>> RPI::QueryPool::GetRhiQueryArray() const
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{
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return m_rhiQueryArray;
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}
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@@ -230,12 +230,12 @@ namespace AZ
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return m_queriesPerResult;
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}
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AZStd::array_view<RHI::Ptr<RHI::Query>> QueryPool::GetRhiQueriesFromInterval(const RHI::Interval& rhiQueryIndices) const
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AZStd::span<const RHI::Ptr<RHI::Query>> QueryPool::GetRhiQueriesFromInterval(const RHI::Interval& rhiQueryIndices) const
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{
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const uint32_t queryCount = rhiQueryIndices.m_max - rhiQueryIndices.m_min + 1u;
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AZ_Assert(rhiQueryIndices.m_max < m_rhiQueryCapacity, "Query array index is going over the limit");
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return AZStd::array_view<RHI::Ptr<RHI::Query>>(m_rhiQueryArray.begin() + rhiQueryIndices.m_min, queryCount);
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return AZStd::span<const RHI::Ptr<RHI::Query>>(m_rhiQueryArray.begin() + rhiQueryIndices.m_min, queryCount);
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}
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AZStd::vector<RHI::Query*> QueryPool::GetRawRhiQueriesFromInterval(const RHI::Interval& rhiQueryIndices) const
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@@ -26,7 +26,7 @@ namespace AZ
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RHI::ResultCode TimestampQueryPool::BeginQueryInternal(RHI::Interval rhiQueryIndices, RHI::CommandList& commandList)
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{
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AZStd::array_view<RHI::Ptr<RHI::Query>> rhiQueryArray = GetRhiQueryArray();
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AZStd::span<const RHI::Ptr<RHI::Query>> rhiQueryArray = GetRhiQueryArray();
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AZ::RHI::Ptr<AZ::RHI::Query> beginQuery = rhiQueryArray[rhiQueryIndices.m_min];
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return beginQuery->WriteTimestamp(commandList);
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@@ -34,7 +34,7 @@ namespace AZ
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RHI::ResultCode TimestampQueryPool::EndQueryInternal(RHI::Interval rhiQueryIndices, RHI::CommandList& commandList)
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{
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AZStd::array_view<RHI::Ptr<RHI::Query>> rhiQueryArray = GetRhiQueryArray();
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AZStd::span<const RHI::Ptr<RHI::Query>> rhiQueryArray = GetRhiQueryArray();
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AZ::RHI::Ptr<AZ::RHI::Query> endQuery = rhiQueryArray[rhiQueryIndices.m_max];
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return endQuery->WriteTimestamp(commandList);
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@@ -57,7 +57,7 @@ namespace AZ
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return m_lods.size();
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}
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AZStd::array_view<Data::Instance<ModelLod>> Model::GetLods() const
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AZStd::span<const Data::Instance<ModelLod>> Model::GetLods() const
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{
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return m_lods;
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}
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@@ -28,7 +28,7 @@ namespace AZ
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&modelAssetAny);
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}
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AZStd::array_view<ModelLod::Mesh> ModelLod::GetMeshes() const
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AZStd::span<const ModelLod::Mesh> ModelLod::GetMeshes() const
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{
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return m_meshes;
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}
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@@ -398,7 +398,7 @@ namespace AZ
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// --- Debug functions ---
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AZStd::array_view<Ptr<Pass>> ParentPass::GetChildren() const
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AZStd::span<const Ptr<Pass>> ParentPass::GetChildren() const
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{
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return m_children;
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}
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@@ -490,7 +490,7 @@ namespace AZ
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return m_asset->FindFallbackShaderResourceGroupLayout(m_supervariantIndex);
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}
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AZStd::array_view<RHI::Ptr<RHI::ShaderResourceGroupLayout>> Shader::GetShaderResourceGroupLayouts() const
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AZStd::span<const RHI::Ptr<RHI::ShaderResourceGroupLayout>> Shader::GetShaderResourceGroupLayouts() const
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{
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return m_asset->GetShaderResourceGroupLayouts(m_supervariantIndex);
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}
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@@ -76,7 +76,7 @@ namespace AZ
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{
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const auto& lay = shaderAsset.FindShaderResourceGroupLayout(srgName, supervariantIndex);
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m_layout = lay.get();
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if (!m_layout)
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{
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AZ_Assert(false, "ShaderResourceGroup cannot be initialized due to invalid ShaderResourceGroupLayout");
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@@ -188,7 +188,7 @@ namespace AZ
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{
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return GetLayout()->HasShaderVariantKeyFallbackEntry();
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}
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bool ShaderResourceGroup::SetImage(RHI::ShaderInputNameIndex& inputIndex, const Data::Instance<Image>& image, uint32_t arrayIndex)
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{
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if (inputIndex.ValidateOrFindImageIndex(GetLayout()))
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@@ -215,7 +215,7 @@ namespace AZ
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return false;
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}
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bool ShaderResourceGroup::SetImageArray(RHI::ShaderInputNameIndex& inputIndex, AZStd::array_view<Data::Instance<Image>> images, uint32_t arrayIndex)
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bool ShaderResourceGroup::SetImageArray(RHI::ShaderInputNameIndex& inputIndex, AZStd::span<const Data::Instance<Image>> images, uint32_t arrayIndex)
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{
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if (inputIndex.ValidateOrFindImageIndex(GetLayout()))
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{
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@@ -224,7 +224,7 @@ namespace AZ
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return false;
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}
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bool ShaderResourceGroup::SetImageArray(RHI::ShaderInputImageIndex inputIndex, AZStd::array_view<Data::Instance<Image>> images, uint32_t arrayIndex)
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bool ShaderResourceGroup::SetImageArray(RHI::ShaderInputImageIndex inputIndex, AZStd::span<const Data::Instance<Image>> images, uint32_t arrayIndex)
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{
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if (GetLayout()->ValidateAccess(inputIndex, arrayIndex + static_cast<uint32_t>(images.size()) - 1))
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{
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@@ -257,7 +257,7 @@ namespace AZ
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return s_nullImage;
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}
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AZStd::array_view<Data::Instance<Image>> ShaderResourceGroup::GetImageArray(RHI::ShaderInputNameIndex& inputIndex) const
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AZStd::span<const Data::Instance<Image>> ShaderResourceGroup::GetImageArray(RHI::ShaderInputNameIndex& inputIndex) const
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{
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if (inputIndex.ValidateOrFindImageIndex(GetLayout()))
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{
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@@ -266,12 +266,12 @@ namespace AZ
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return {};
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}
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AZStd::array_view<Data::Instance<Image>> ShaderResourceGroup::GetImageArray(RHI::ShaderInputImageIndex inputIndex) const
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AZStd::span<const Data::Instance<Image>> ShaderResourceGroup::GetImageArray(RHI::ShaderInputImageIndex inputIndex) const
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{
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if (m_layout->ValidateAccess(inputIndex, 0))
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{
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const RHI::Interval interval = m_layout->GetGroupInterval(inputIndex);
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return AZStd::array_view<Data::Instance<Image>>(&m_imageGroup[interval.m_min], interval.m_max - interval.m_min);
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return AZStd::span<const Data::Instance<Image>>(&m_imageGroup[interval.m_min], interval.m_max - interval.m_min);
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}
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return {};
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}
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@@ -299,7 +299,7 @@ namespace AZ
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return false;
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}
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bool ShaderResourceGroup::SetImageViewArray(RHI::ShaderInputNameIndex& inputIndex, AZStd::array_view<const RHI::ImageView*> imageViews, uint32_t arrayIndex)
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bool ShaderResourceGroup::SetImageViewArray(RHI::ShaderInputNameIndex& inputIndex, AZStd::span<const RHI::ImageView* const> imageViews, uint32_t arrayIndex)
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{
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if (inputIndex.ValidateOrFindImageIndex(GetLayout()))
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{
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@@ -308,7 +308,7 @@ namespace AZ
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return false;
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}
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bool ShaderResourceGroup::SetImageViewArray(RHI::ShaderInputImageIndex inputIndex, AZStd::array_view<const RHI::ImageView*> imageViews, uint32_t arrayIndex)
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bool ShaderResourceGroup::SetImageViewArray(RHI::ShaderInputImageIndex inputIndex, AZStd::span<const RHI::ImageView* const> imageViews, uint32_t arrayIndex)
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{
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if (GetLayout()->ValidateAccess(inputIndex, arrayIndex + static_cast<uint32_t>(imageViews.size()) - 1))
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{
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@@ -322,7 +322,7 @@ namespace AZ
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return false;
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}
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bool ShaderResourceGroup::SetImageViewUnboundedArray(RHI::ShaderInputImageUnboundedArrayIndex inputIndex, AZStd::array_view<const RHI::ImageView*> imageViews)
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bool ShaderResourceGroup::SetImageViewUnboundedArray(RHI::ShaderInputImageUnboundedArrayIndex inputIndex, AZStd::span<const RHI::ImageView* const> imageViews)
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{
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return m_data.SetImageViewUnboundedArray(inputIndex, imageViews);
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}
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@@ -350,7 +350,7 @@ namespace AZ
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return false;
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}
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bool ShaderResourceGroup::SetBufferViewArray(RHI::ShaderInputNameIndex& inputIndex, AZStd::array_view<const RHI::BufferView*> bufferViews, uint32_t arrayIndex)
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bool ShaderResourceGroup::SetBufferViewArray(RHI::ShaderInputNameIndex& inputIndex, AZStd::span<const RHI::BufferView* const> bufferViews, uint32_t arrayIndex)
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{
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if (inputIndex.ValidateOrFindBufferIndex(GetLayout()))
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{
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@@ -359,7 +359,7 @@ namespace AZ
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return false;
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}
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bool ShaderResourceGroup::SetBufferViewArray(RHI::ShaderInputBufferIndex inputIndex, AZStd::array_view<const RHI::BufferView*> bufferViews, uint32_t arrayIndex)
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bool ShaderResourceGroup::SetBufferViewArray(RHI::ShaderInputBufferIndex inputIndex, AZStd::span<const RHI::BufferView* const> bufferViews, uint32_t arrayIndex)
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{
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if (GetLayout()->ValidateAccess(inputIndex, arrayIndex + static_cast<uint32_t>(bufferViews.size()) - 1))
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{
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@@ -373,7 +373,7 @@ namespace AZ
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return false;
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}
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bool ShaderResourceGroup::SetBufferViewUnboundedArray(RHI::ShaderInputBufferUnboundedArrayIndex inputIndex, AZStd::array_view<const RHI::BufferView*> bufferViews)
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bool ShaderResourceGroup::SetBufferViewUnboundedArray(RHI::ShaderInputBufferUnboundedArrayIndex inputIndex, AZStd::span<const RHI::BufferView* const> bufferViews)
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{
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return m_data.SetBufferViewUnboundedArray(inputIndex, bufferViews);
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}
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@@ -392,7 +392,7 @@ namespace AZ
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return m_data.SetSampler(inputIndex, sampler, arrayIndex);
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}
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bool ShaderResourceGroup::SetSamplerArray(RHI::ShaderInputNameIndex& inputIndex, AZStd::array_view<RHI::SamplerState> samplers, uint32_t arrayIndex)
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bool ShaderResourceGroup::SetSamplerArray(RHI::ShaderInputNameIndex& inputIndex, AZStd::span<const RHI::SamplerState> samplers, uint32_t arrayIndex)
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{
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if (inputIndex.ValidateOrFindSamplerIndex(GetLayout()))
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{
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@@ -401,7 +401,7 @@ namespace AZ
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return false;
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}
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bool ShaderResourceGroup::SetSamplerArray(RHI::ShaderInputSamplerIndex inputIndex, AZStd::array_view<RHI::SamplerState> samplers, uint32_t arrayIndex)
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bool ShaderResourceGroup::SetSamplerArray(RHI::ShaderInputSamplerIndex inputIndex, AZStd::span<const RHI::SamplerState> samplers, uint32_t arrayIndex)
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{
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return m_data.SetSamplerArray(inputIndex, samplers, arrayIndex);
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}
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@@ -437,7 +437,7 @@ namespace AZ
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bool ShaderResourceGroup::ApplyDataMappings(const RHI::ShaderDataMappings& mappings)
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{
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bool success = true;
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success = success && ApplyDataMappingArray(mappings.m_colorMappings);
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success = success && ApplyDataMappingArray(mappings.m_uintMappings);
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success = success && ApplyDataMappingArray(mappings.m_floatMappings);
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@@ -461,13 +461,13 @@ namespace AZ
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return m_data.GetImageView(inputIndex, arrayIndex);
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}
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AZStd::array_view<RHI::ConstPtr<RHI::ImageView>> ShaderResourceGroup::GetImageViewArray(RHI::ShaderInputNameIndex& inputIndex) const
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AZStd::span<const RHI::ConstPtr<RHI::ImageView>> ShaderResourceGroup::GetImageViewArray(RHI::ShaderInputNameIndex& inputIndex) const
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{
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inputIndex.ValidateOrFindImageIndex(GetLayout());
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return GetImageViewArray(inputIndex.GetImageIndex());
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}
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AZStd::array_view<RHI::ConstPtr<RHI::ImageView>> ShaderResourceGroup::GetImageViewArray(RHI::ShaderInputImageIndex inputIndex) const
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AZStd::span<const RHI::ConstPtr<RHI::ImageView>> ShaderResourceGroup::GetImageViewArray(RHI::ShaderInputImageIndex inputIndex) const
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{
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return m_data.GetImageViewArray(inputIndex);
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}
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@@ -483,13 +483,13 @@ namespace AZ
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return m_data.GetBufferView(inputIndex, arrayIndex);
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}
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AZStd::array_view<RHI::ConstPtr<RHI::BufferView>> ShaderResourceGroup::GetBufferViewArray(RHI::ShaderInputNameIndex& inputIndex) const
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AZStd::span<const RHI::ConstPtr<RHI::BufferView>> ShaderResourceGroup::GetBufferViewArray(RHI::ShaderInputNameIndex& inputIndex) const
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{
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inputIndex.ValidateOrFindBufferIndex(GetLayout());
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return GetBufferViewArray(inputIndex.GetBufferIndex());
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}
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AZStd::array_view<RHI::ConstPtr<RHI::BufferView>> ShaderResourceGroup::GetBufferViewArray(RHI::ShaderInputBufferIndex inputIndex) const
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AZStd::span<const RHI::ConstPtr<RHI::BufferView>> ShaderResourceGroup::GetBufferViewArray(RHI::ShaderInputBufferIndex inputIndex) const
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{
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return m_data.GetBufferViewArray(inputIndex);
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}
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@@ -520,7 +520,7 @@ namespace AZ
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return false;
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}
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bool ShaderResourceGroup::SetBufferArray(RHI::ShaderInputNameIndex& inputIndex, AZStd::array_view<Data::Instance<Buffer>> buffers, uint32_t arrayIndex)
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bool ShaderResourceGroup::SetBufferArray(RHI::ShaderInputNameIndex& inputIndex, AZStd::span<const Data::Instance<Buffer>> buffers, uint32_t arrayIndex)
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{
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if (inputIndex.ValidateOrFindBufferIndex(GetLayout()))
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{
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@@ -529,7 +529,7 @@ namespace AZ
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return false;
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}
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bool ShaderResourceGroup::SetBufferArray(RHI::ShaderInputBufferIndex inputIndex, AZStd::array_view<Data::Instance<Buffer>> buffers, uint32_t arrayIndex)
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bool ShaderResourceGroup::SetBufferArray(RHI::ShaderInputBufferIndex inputIndex, AZStd::span<const Data::Instance<Buffer>> buffers, uint32_t arrayIndex)
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{
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if (GetLayout()->ValidateAccess(inputIndex, arrayIndex + static_cast<uint32_t>(buffers.size()) - 1))
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{
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@@ -562,7 +562,7 @@ namespace AZ
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return s_nullBuffer;
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}
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AZStd::array_view<Data::Instance<Buffer>> ShaderResourceGroup::GetBufferArray(RHI::ShaderInputNameIndex& inputIndex) const
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AZStd::span<const Data::Instance<Buffer>> ShaderResourceGroup::GetBufferArray(RHI::ShaderInputNameIndex& inputIndex) const
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{
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if (inputIndex.ValidateOrFindBufferIndex(GetLayout()))
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{
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@@ -571,12 +571,12 @@ namespace AZ
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return {};
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}
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AZStd::array_view<Data::Instance<Buffer>> ShaderResourceGroup::GetBufferArray(RHI::ShaderInputBufferIndex inputIndex) const
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AZStd::span<const Data::Instance<Buffer>> ShaderResourceGroup::GetBufferArray(RHI::ShaderInputBufferIndex inputIndex) const
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{
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if (m_layout->ValidateAccess(inputIndex, 0))
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{
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const RHI::Interval interval = m_layout->GetGroupInterval(inputIndex);
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return AZStd::array_view<Data::Instance<Buffer>>(&m_bufferGroup[interval.m_min], interval.m_max - interval.m_min);
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return AZStd::span<const Data::Instance<Buffer>>(&m_bufferGroup[interval.m_min], interval.m_max - interval.m_min);
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}
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return {};
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}
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@@ -597,24 +597,24 @@ namespace AZ
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return m_data.GetSampler(inputIndex, arrayIndex);
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}
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AZStd::array_view<RHI::SamplerState> ShaderResourceGroup::GetSamplerArray(RHI::ShaderInputNameIndex& inputIndex) const
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AZStd::span<const RHI::SamplerState> ShaderResourceGroup::GetSamplerArray(RHI::ShaderInputNameIndex& inputIndex) const
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{
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inputIndex.ValidateOrFindSamplerIndex(GetLayout());
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return GetSamplerArray(inputIndex.GetSamplerIndex());
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}
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AZStd::array_view<RHI::SamplerState> ShaderResourceGroup::GetSamplerArray(RHI::ShaderInputSamplerIndex inputIndex) const
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AZStd::span<const RHI::SamplerState> ShaderResourceGroup::GetSamplerArray(RHI::ShaderInputSamplerIndex inputIndex) const
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{
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return m_data.GetSamplerArray(inputIndex);
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}
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AZStd::array_view<uint8_t> ShaderResourceGroup::GetConstantRaw(RHI::ShaderInputNameIndex& inputIndex) const
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AZStd::span<const uint8_t> ShaderResourceGroup::GetConstantRaw(RHI::ShaderInputNameIndex& inputIndex) const
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{
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inputIndex.ValidateOrFindConstantIndex(GetLayout());
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return GetConstantRaw(inputIndex.GetConstantIndex());
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}
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AZStd::array_view<uint8_t> ShaderResourceGroup::GetConstantRaw(RHI::ShaderInputConstantIndex inputIndex) const
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AZStd::span<const uint8_t> ShaderResourceGroup::GetConstantRaw(RHI::ShaderInputConstantIndex inputIndex) const
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{
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return m_data.GetConstantRaw(inputIndex);
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}
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@@ -49,9 +49,9 @@ namespace AZ
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}
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}
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AZStd::array_view<uint8_t> BufferAsset::GetBuffer() const
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AZStd::span<const uint8_t> BufferAsset::GetBuffer() const
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{
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return AZStd::array_view<uint8_t>(m_buffer);
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return AZStd::span<const uint8_t>(m_buffer);
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}
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const RHI::BufferDescriptor& BufferAsset::GetBufferDescriptor() const
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@@ -165,7 +165,7 @@ namespace AZ
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creator.SetPoolAsset(sourceAsset->GetPoolAsset());
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creator.SetBufferViewDescriptor(sourceAsset->GetBufferViewDescriptor());
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const AZStd::array_view<uint8_t> sourceBuffer = sourceAsset->GetBuffer();
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const AZStd::span<const uint8_t> sourceBuffer = sourceAsset->GetBuffer();
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creator.SetBuffer(sourceBuffer.data(), sourceBuffer.size(), sourceAsset->GetBufferDescriptor());
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return creator.End(clonedResult);
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@@ -49,19 +49,19 @@ namespace AZ
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return m_subImageDatas.size();
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}
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AZStd::array_view<uint8_t> ImageMipChainAsset::GetSubImageData(uint32_t mipSlice, uint32_t arraySlice) const
|
||||
AZStd::span<const uint8_t> ImageMipChainAsset::GetSubImageData(uint32_t mipSlice, uint32_t arraySlice) const
|
||||
{
|
||||
return GetSubImageData(mipSlice * m_arraySize + arraySlice);
|
||||
}
|
||||
|
||||
AZStd::array_view<uint8_t> ImageMipChainAsset::GetSubImageData(uint32_t subImageIndex) const
|
||||
AZStd::span<const uint8_t> ImageMipChainAsset::GetSubImageData(uint32_t subImageIndex) const
|
||||
{
|
||||
AZ_Assert(subImageIndex < m_subImageDataOffsets.size() && subImageIndex < m_subImageDatas.size(), "subImageIndex is out of range");
|
||||
|
||||
// The offset vector contains an extra sentinel value.
|
||||
const size_t dataSize = m_subImageDataOffsets[subImageIndex + 1] - m_subImageDataOffsets[subImageIndex];
|
||||
|
||||
return AZStd::array_view<uint8_t>(reinterpret_cast<const uint8_t*>(m_subImageDatas[subImageIndex].m_data), dataSize);
|
||||
return AZStd::span<const uint8_t>(reinterpret_cast<const uint8_t*>(m_subImageDatas[subImageIndex].m_data), dataSize);
|
||||
}
|
||||
|
||||
const RHI::ImageSubresourceLayout& ImageMipChainAsset::GetSubImageLayout(uint32_t mipSlice) const
|
||||
@@ -111,7 +111,7 @@ namespace AZ
|
||||
for (uint16_t mipSliceIndex = 0; mipSliceIndex < m_mipLevels; ++mipSliceIndex)
|
||||
{
|
||||
RHI::StreamingImageMipSlice mipSlice;
|
||||
mipSlice.m_subresources = AZStd::array_view<RHI::StreamingImageSubresourceData>(&m_subImageDatas[m_arraySize * mipSliceIndex], m_arraySize);
|
||||
mipSlice.m_subresources = AZStd::span<const RHI::StreamingImageSubresourceData>(&m_subImageDatas[m_arraySize * mipSliceIndex], m_arraySize);
|
||||
mipSlice.m_subresourceLayout = m_subImageLayouts[mipSliceIndex];
|
||||
m_mipSlices.push_back(mipSlice);
|
||||
}
|
||||
|
||||
@@ -94,11 +94,11 @@ namespace AZ
|
||||
return m_totalImageDataSize;
|
||||
}
|
||||
|
||||
AZStd::array_view<uint8_t> StreamingImageAsset::GetSubImageData(uint32_t mip, uint32_t slice)
|
||||
AZStd::span<const uint8_t> StreamingImageAsset::GetSubImageData(uint32_t mip, uint32_t slice)
|
||||
{
|
||||
if (mip >= m_mipLevelToChainIndex.size())
|
||||
{
|
||||
return AZStd::array_view<uint8_t>();
|
||||
return AZStd::span<const uint8_t>();
|
||||
}
|
||||
|
||||
size_t mipChainIndex = m_mipLevelToChainIndex[mip];
|
||||
@@ -119,7 +119,7 @@ namespace AZ
|
||||
if (mipChainAsset == nullptr)
|
||||
{
|
||||
AZ_Warning("Streaming Image", false, "MipChain asset wasn't loaded");
|
||||
return AZStd::array_view<uint8_t>();
|
||||
return AZStd::span<const uint8_t>();
|
||||
}
|
||||
|
||||
return mipChainAsset->GetSubImageData(mip - mipChain.m_mipOffset, slice);
|
||||
|
||||
@@ -154,7 +154,7 @@ namespace AZ
|
||||
return m_materialPropertiesLayout.get();
|
||||
}
|
||||
|
||||
AZStd::array_view<MaterialPropertyValue> MaterialTypeAsset::GetDefaultPropertyValues() const
|
||||
AZStd::span<const MaterialPropertyValue> MaterialTypeAsset::GetDefaultPropertyValues() const
|
||||
{
|
||||
return m_propertyValues;
|
||||
}
|
||||
|
||||
@@ -82,9 +82,9 @@ namespace AZ
|
||||
return m_lodAssets.size();
|
||||
}
|
||||
|
||||
AZStd::array_view<Data::Asset<ModelLodAsset>> ModelAsset::GetLodAssets() const
|
||||
AZStd::span<const Data::Asset<ModelLodAsset>> ModelAsset::GetLodAssets() const
|
||||
{
|
||||
return AZStd::array_view<Data::Asset<ModelLodAsset>>(m_lodAssets);
|
||||
return AZStd::span<const Data::Asset<ModelLodAsset>>(m_lodAssets);
|
||||
}
|
||||
|
||||
void ModelAsset::SetReady()
|
||||
@@ -213,7 +213,7 @@ namespace AZ
|
||||
}
|
||||
|
||||
RHI::BufferViewDescriptor positionBufferViewDesc = positionBufferView->GetBufferViewDescriptor();
|
||||
AZStd::array_view<uint8_t> positionRawBuffer = bufferAssetViewPtr->GetBuffer();
|
||||
AZStd::span<const uint8_t> positionRawBuffer = bufferAssetViewPtr->GetBuffer();
|
||||
|
||||
const uint32_t positionElementSize = positionBufferViewDesc.m_elementSize;
|
||||
const uint32_t positionElementCount = positionBufferViewDesc.m_elementCount;
|
||||
@@ -227,7 +227,7 @@ namespace AZ
|
||||
}
|
||||
|
||||
RHI::BufferViewDescriptor indexBufferViewDesc = indexBufferView.GetBufferViewDescriptor();
|
||||
AZStd::array_view<uint8_t> indexRawBuffer = indexAssetViewPtr->GetBuffer();
|
||||
AZStd::span<const uint8_t> indexRawBuffer = indexAssetViewPtr->GetBuffer();
|
||||
|
||||
const AZ::Vector3 rayEnd = rayStart + rayDir;
|
||||
AZ::Vector3 a, b, c;
|
||||
@@ -297,7 +297,7 @@ namespace AZ
|
||||
{
|
||||
for (const ModelLodAsset::Mesh& mesh : loadAssetPtr->GetMeshes())
|
||||
{
|
||||
const AZStd::array_view<ModelLodAsset::Mesh::StreamBufferInfo>& streamBufferList = mesh.GetStreamBufferInfoList();
|
||||
const AZStd::span<const ModelLodAsset::Mesh::StreamBufferInfo>& streamBufferList = mesh.GetStreamBufferInfoList();
|
||||
|
||||
// find position semantic
|
||||
const ModelLodAsset::Mesh::StreamBufferInfo* positionBuffer = nullptr;
|
||||
|
||||
@@ -101,7 +101,7 @@ namespace AZ
|
||||
creator.SetName(sourceAsset->GetName().GetStringView());
|
||||
|
||||
AZ::Data::AssetId lastUsedId = cloneAssetId;
|
||||
const AZStd::array_view<Data::Asset<ModelLodAsset>> sourceLodAssets = sourceAsset->GetLodAssets();
|
||||
const AZStd::span<const Data::Asset<ModelLodAsset>> sourceLodAssets = sourceAsset->GetLodAssets();
|
||||
for (const Data::Asset<ModelLodAsset>& sourceLodAsset : sourceLodAssets)
|
||||
{
|
||||
Data::Asset<ModelLodAsset> lodAsset;
|
||||
|
||||
@@ -61,7 +61,7 @@ namespace AZ
|
||||
{
|
||||
const auto& [first, second, third] = triangleIndices;
|
||||
|
||||
const AZStd::array_view<float>& positionBuffer = m_meshes[nObjIndex].m_vertexData;
|
||||
const AZStd::span<const float>& positionBuffer = m_meshes[nObjIndex].m_vertexData;
|
||||
|
||||
if (positionBuffer.empty())
|
||||
{
|
||||
@@ -114,7 +114,7 @@ namespace AZ
|
||||
|
||||
for (AZ::u8 meshIndex = 0, meshCount = aznumeric_caster(m_meshes.size()); meshIndex < meshCount; ++meshIndex)
|
||||
{
|
||||
const AZStd::array_view<float> positionBuffer = m_meshes[meshIndex].m_vertexData;
|
||||
const AZStd::span<const float> positionBuffer = m_meshes[meshIndex].m_vertexData;
|
||||
for (size_t positionIndex = 0; positionIndex < positionBuffer.size(); positionIndex += 3)
|
||||
{
|
||||
entireBoundBox.AddPoint({positionBuffer[positionIndex], positionBuffer[positionIndex + 1], positionBuffer[positionIndex + 2]});
|
||||
@@ -137,14 +137,14 @@ namespace AZ
|
||||
return true;
|
||||
}
|
||||
|
||||
AZStd::array_view<float> ModelKdTree::GetPositionsBuffer(const ModelLodAsset::Mesh& mesh)
|
||||
AZStd::span<const float> ModelKdTree::GetPositionsBuffer(const ModelLodAsset::Mesh& mesh)
|
||||
{
|
||||
AZStd::array_view<float> positionBuffer = mesh.GetSemanticBufferTyped<float>(AZ::Name{"POSITION"});
|
||||
AZStd::span<const float> positionBuffer = mesh.GetSemanticBufferTyped<float>(AZ::Name{"POSITION"});
|
||||
AZ_Warning("ModelKdTree", !positionBuffer.empty(), "Could not find position buffers in a mesh");
|
||||
return positionBuffer;
|
||||
}
|
||||
|
||||
AZStd::array_view<ModelKdTree::TriangleIndices> ModelKdTree::GetIndexBuffer(const ModelLodAsset::Mesh& mesh)
|
||||
AZStd::span<const ModelKdTree::TriangleIndices> ModelKdTree::GetIndexBuffer(const ModelLodAsset::Mesh& mesh)
|
||||
{
|
||||
return mesh.GetIndexBufferTyped<ModelKdTree::TriangleIndices>();
|
||||
}
|
||||
@@ -264,7 +264,7 @@ namespace AZ
|
||||
const auto& [first, second, third] = pNode->GetVertexIndex(i);
|
||||
const AZ::u32 nObjIndex = pNode->GetObjIndex(i);
|
||||
|
||||
const AZStd::array_view<float> positionBuffer = m_meshes[nObjIndex].m_vertexData;
|
||||
const AZStd::span<const float> positionBuffer = m_meshes[nObjIndex].m_vertexData;
|
||||
|
||||
if (positionBuffer.empty())
|
||||
{
|
||||
|
||||
@@ -95,9 +95,9 @@ namespace AZ
|
||||
return m_indexBufferAssetView;
|
||||
}
|
||||
|
||||
AZStd::array_view<ModelLodAsset::Mesh::StreamBufferInfo> ModelLodAsset::Mesh::GetStreamBufferInfoList() const
|
||||
AZStd::span<const ModelLodAsset::Mesh::StreamBufferInfo> ModelLodAsset::Mesh::GetStreamBufferInfoList() const
|
||||
{
|
||||
return AZStd::array_view<ModelLodAsset::Mesh::StreamBufferInfo>(m_streamBufferInfo);
|
||||
return AZStd::span<const ModelLodAsset::Mesh::StreamBufferInfo>(m_streamBufferInfo);
|
||||
}
|
||||
|
||||
void ModelLodAsset::AddMesh(const Mesh& mesh)
|
||||
@@ -109,9 +109,9 @@ namespace AZ
|
||||
m_aabb.AddAabb(meshAabb);
|
||||
}
|
||||
|
||||
AZStd::array_view<ModelLodAsset::Mesh> ModelLodAsset::GetMeshes() const
|
||||
AZStd::span<const ModelLodAsset::Mesh> ModelLodAsset::GetMeshes() const
|
||||
{
|
||||
return AZStd::array_view<ModelLodAsset::Mesh>(m_meshes);
|
||||
return AZStd::span<const ModelLodAsset::Mesh>(m_meshes);
|
||||
}
|
||||
|
||||
const AZ::Aabb& ModelLodAsset::GetAabb() const
|
||||
@@ -121,7 +121,7 @@ namespace AZ
|
||||
|
||||
const BufferAssetView* ModelLodAsset::Mesh::GetSemanticBufferAssetView(const AZ::Name& semantic) const
|
||||
{
|
||||
const AZStd::array_view<ModelLodAsset::Mesh::StreamBufferInfo>& streamBufferList = GetStreamBufferInfoList();
|
||||
const AZStd::span<const ModelLodAsset::Mesh::StreamBufferInfo>& streamBufferList = GetStreamBufferInfoList();
|
||||
|
||||
for (const ModelLodAsset::Mesh::StreamBufferInfo& streamBufferInfo : streamBufferList)
|
||||
{
|
||||
|
||||
@@ -243,7 +243,7 @@ namespace AZ
|
||||
|
||||
bool ModelLodAssetCreator::Clone(const Data::Asset<ModelLodAsset>& sourceAsset, Data::Asset<ModelLodAsset>& clonedResult, Data::AssetId& inOutLastCreatedAssetId)
|
||||
{
|
||||
AZStd::array_view<ModelLodAsset::Mesh> sourceMeshes = sourceAsset->GetMeshes();
|
||||
AZStd::span<const ModelLodAsset::Mesh> sourceMeshes = sourceAsset->GetMeshes();
|
||||
if (sourceMeshes.empty())
|
||||
{
|
||||
return true;
|
||||
|
||||
@@ -383,7 +383,7 @@ namespace AZ
|
||||
return RHI::NullSrgLayout;
|
||||
}
|
||||
|
||||
AZStd::array_view<RHI::Ptr<RHI::ShaderResourceGroupLayout>> ShaderAsset::GetShaderResourceGroupLayouts(
|
||||
AZStd::span<const RHI::Ptr<RHI::ShaderResourceGroupLayout>> ShaderAsset::GetShaderResourceGroupLayouts(
|
||||
SupervariantIndex supervariantIndex) const
|
||||
{
|
||||
auto supervariant = GetSupervariant(supervariantIndex);
|
||||
|
||||
Reference in New Issue
Block a user