Updated all array_view uses with the C++20 span. (#7157)
* Updated all array_view uses with the C++20 span. The updates were done in the following order 1. `AZStd::array_view<([^>].+)\* ?>` -> `AZStd::span<\1 const>` 2. `AZStd::array_view<(?:const )(.+)>` -> `AZStd::span<const \1>` 3. `AZStd::array_view` -> `AZStd::span` Removed the implementation of array_view. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Added missing whitespace between `const` and the typename for spans. Updated the ShaderTest comparison of the ShaderResourceGroupLayout span to compare the sizes as well Updated comments on some of the methods that stated that they return "an array" to mention they return "a span". Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
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@@ -106,7 +106,7 @@ namespace AZ
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return m_inputs[inputIndex.GetIndex()];
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}
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AZStd::array_view<ShaderInputConstantDescriptor> ConstantsLayout::GetShaderInputList() const
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AZStd::span<const ShaderInputConstantDescriptor> ConstantsLayout::GetShaderInputList() const
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{
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return m_inputs;
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}
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@@ -145,7 +145,7 @@ namespace AZ
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return true;
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}
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void ConstantsLayout::DebugPrintNames(AZStd::array_view<ShaderInputConstantIndex> constantList) const
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void ConstantsLayout::DebugPrintNames(AZStd::span<const ShaderInputConstantIndex> constantList) const
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{
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AZStd::string output;
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for (const ShaderInputConstantIndex& constantIdx : constantList)
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