diff --git a/Code/Tools/AssetProcessor/native/AssetManager/assetProcessorManager.cpp b/Code/Tools/AssetProcessor/native/AssetManager/assetProcessorManager.cpp
index 91abc032f2..96a30596c1 100644
--- a/Code/Tools/AssetProcessor/native/AssetManager/assetProcessorManager.cpp
+++ b/Code/Tools/AssetProcessor/native/AssetManager/assetProcessorManager.cpp
@@ -2548,7 +2548,7 @@ namespace AssetProcessor
jobdetail.m_jobParam[AZ_CRC(AutoFailReasonKey)] = AZStd::string::format(
"Source file ( %s ) contains non ASCII characters.\n"
- "Open 3D Engine currently only supports file paths having ASCII characters and therefore asset processor will not be able to process this file.\n"
+ "O3DE currently only supports file paths having ASCII characters and therefore asset processor will not be able to process this file.\n"
"Please rename the source file to fix this error.\n",
normalizedPath.toUtf8().data());
diff --git a/Code/Tools/AssetProcessor/native/ui/MainWindow.ui b/Code/Tools/AssetProcessor/native/ui/MainWindow.ui
index 869edce3f0..d4f341d2b5 100644
--- a/Code/Tools/AssetProcessor/native/ui/MainWindow.ui
+++ b/Code/Tools/AssetProcessor/native/ui/MainWindow.ui
@@ -17,7 +17,7 @@
- Asset Processor
+ O3DE Asset Processor
diff --git a/Code/Tools/AssetProcessor/native/utilities/ApplicationManagerBase.cpp b/Code/Tools/AssetProcessor/native/utilities/ApplicationManagerBase.cpp
index 7ac957c6b7..cbdb1e4184 100644
--- a/Code/Tools/AssetProcessor/native/utilities/ApplicationManagerBase.cpp
+++ b/Code/Tools/AssetProcessor/native/utilities/ApplicationManagerBase.cpp
@@ -478,7 +478,7 @@ void ApplicationManagerBase::InitConnectionManager()
result = QObject::connect(GetRCController(), &AssetProcessor::RCController::JobStarted, this,
[](QString inputFile, QString platform)
{
- QString msg = QCoreApplication::translate("Asset Processor", "Processing %1 (%2)...\n", "%1 is the name of the file, and %2 is the platform to process it for").arg(inputFile, platform);
+ QString msg = QCoreApplication::translate("O3DE Asset Processor", "Processing %1 (%2)...\n", "%1 is the name of the file, and %2 is the platform to process it for").arg(inputFile, platform);
AZ_Printf(AssetProcessor::ConsoleChannel, "%s", msg.toUtf8().constData());
AssetNotificationMessage message(inputFile.toUtf8().constData(), AssetNotificationMessage::JobStarted, AZ::Data::s_invalidAssetType, platform.toUtf8().constData());
EBUS_EVENT(AssetProcessor::ConnectionBus, SendPerPlatform, 0, message, platform);