Fixed issues with blend shape animations (#3080)
Duplicate blend shape animations are now handled correctly. Invalid animation targets are now an error instead of a crash in the builder. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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@@ -70,6 +70,9 @@ namespace AZ
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// This results in the loss of the offset matrix data for nodes without a mesh which is required for the Transform Importer.
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m_importer.SetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, false);
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m_importer.SetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES, false);
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// The remove empty bones flag is on by default, but doesn't do anything internal to AssImp right now.
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// This is here as a bread crumb to save others times investigating issues with empty bones.
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// m_importer.SetPropertyBool(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, false);
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m_sceneFileName = fileName;
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m_assImpScene = m_importer.ReadFile(fileName,
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aiProcess_Triangulate //Triangulates all faces of all meshes
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