more fixes after rebase

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-08-16 17:05:50 -07:00
parent f0fa62bde3
commit b8787739e1
4 changed files with 11 additions and 11 deletions
@@ -277,7 +277,7 @@ namespace Multiplayer
input.SetClientInputId(GetLastInputId());
ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), input.GetHostBlendFactor(), invokingConnection->GetConnectionId());
GetNetBindComponent()->ProcessInput(input, clientInputRateSec);
GetNetBindComponent()->ProcessInput(input, static_cast<float>(clientInputRateSec));
AZLOG(NET_Prediction, "Migrated InputId=%d", aznumeric_cast<int32_t>(input.GetClientInputId()));
@@ -345,7 +345,7 @@ namespace Multiplayer
// Reprocess the input for this frame
NetworkInput& input = m_inputHistory[replayIndex];
ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), input.GetHostBlendFactor(), invokingConnection->GetConnectionId());
GetNetBindComponent()->ReprocessInput(input, clientInputRateSec);
GetNetBindComponent()->ReprocessInput(input, static_cast<float>(clientInputRateSec));
AZLOG(NET_Prediction, "Replayed InputId=%d", aznumeric_cast<int32_t>(input.GetClientInputId()));
}
@@ -438,10 +438,10 @@ namespace Multiplayer
input.SetHostBlendFactor(multiplayer->GetCurrentBlendFactor());
// Allow components to form the input for this frame
GetNetBindComponent()->CreateInput(input, clientInputRateSec);
GetNetBindComponent()->CreateInput(input, static_cast<float>(clientInputRateSec));
// Process the input for this frame
GetNetBindComponent()->ProcessInput(input, clientInputRateSec);
GetNetBindComponent()->ProcessInput(input, static_cast<float>(clientInputRateSec));
AZLOG(NET_Prediction, "Processed InputId=%d", aznumeric_cast<int32_t>(m_clientInputId));
@@ -506,7 +506,7 @@ namespace Multiplayer
NetworkInput& input = m_lastInputReceived[0];
{
ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), DefaultBlendFactor, GetNetBindComponent()->GetOwningConnectionId());
GetNetBindComponent()->ProcessInput(input, clientInputRateSec);
GetNetBindComponent()->ProcessInput(input, static_cast<float>(clientInputRateSec));
}
AZLOG(NET_Prediction, "Forced InputId=%d", aznumeric_cast<int32_t>(input.GetClientInputId()));