Add support for camera reference frames to support camera yaw in certain situations (#4088)

* proof of concept change for fixing camera yaw rotation being ignored

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* updates to fully support camera roll

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* small fixes for PR

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* undo changes in EditorCameraComponent

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add test to verify interaction between editor viewport view entity change and modular camera controller

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add additional tests for updated camera behaviors

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* revert change to Camera Gem Output Name

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* move location of new files

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* fix tab/spaces issue

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* remove static from potentially unused functions

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* set camera lib name in CMakeLists.txt file

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* cosmetic CMakeLists.txt change

Signed-off-by: hultonha <hultonha@amazon.co.uk>
This commit is contained in:
hultonha
2021-09-22 09:08:24 +01:00
committed by GitHub
parent 2c55ad5379
commit b865d2aec1
12 changed files with 418 additions and 36 deletions
@@ -30,6 +30,18 @@ namespace AtomToolsFramework
"");
AZ_CVAR(float, ed_cameraSystemOrbitPointSize, 0.1f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ::Transform TransformFromMatrix4x4(const AZ::Matrix4x4& matrix)
{
const auto rotation = AZ::Matrix3x3::CreateFromMatrix4x4(matrix);
const auto translation = matrix.GetTranslation();
return AZ::Transform::CreateFromMatrix3x3AndTranslation(rotation, translation);
}
AZ::Matrix4x4 Matrix4x4FromTransform(const AZ::Transform& transform)
{
return AZ::Matrix4x4::CreateFromQuaternionAndTranslation(transform.GetRotation(), transform.GetTranslation());
}
// debug
void DrawPreviewAxis(AzFramework::DebugDisplayRequests& display, const AZ::Transform& transform, const float axisLength)
{
@@ -167,11 +179,19 @@ namespace AtomToolsFramework
controller->SetupCameraControllerPriority(m_priorityFn);
controller->SetupCameraControllerViewportContext(m_modularCameraViewportContext);
auto handleCameraChange = [this](const AZ::Matrix4x4&)
auto handleCameraChange = [this]([[maybe_unused]] const AZ::Matrix4x4& cameraView)
{
// ignore these updates if the camera is being updated internally
if (!m_updatingTransformInternally)
{
if (m_storedCamera.has_value())
{
// if an external change occurs ensure we update the stored reference frame if one is set
RefreshReferenceFrame();
return;
}
m_previousCamera = m_targetCamera;
UpdateCameraFromTransform(m_targetCamera, m_modularCameraViewportContext->GetCameraTransform());
m_camera = m_targetCamera;
}
@@ -231,7 +251,7 @@ namespace AtomToolsFramework
}
}
m_modularCameraViewportContext->SetCameraTransform(m_camera.Transform());
m_modularCameraViewportContext->SetCameraTransform(m_referenceFrameOverride * m_camera.Transform());
}
else if (m_cameraMode == CameraMode::Animation)
{
@@ -240,6 +260,8 @@ namespace AtomToolsFramework
return t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f);
};
m_cameraAnimation.m_time = AZ::GetClamp(m_cameraAnimation.m_time + event.m_deltaTime.count(), 0.0f, 1.0f);
const auto& [transformStart, transformEnd, animationTime] = m_cameraAnimation;
const float transitionTime = smootherStepFn(animationTime);
@@ -253,14 +275,13 @@ namespace AtomToolsFramework
m_camera.m_lookAt = current.GetTranslation();
m_targetCamera = m_camera;
m_modularCameraViewportContext->SetCameraTransform(current);
if (animationTime >= 1.0f)
{
m_cameraMode = CameraMode::Control;
RefreshReferenceFrame();
}
m_cameraAnimation.m_time = AZ::GetClamp(animationTime + event.m_deltaTime.count(), 0.0f, 1.0f);
m_modularCameraViewportContext->SetCameraTransform(current);
}
m_updatingTransformInternally = false;
@@ -280,7 +301,7 @@ namespace AtomToolsFramework
void ModularViewportCameraControllerInstance::InterpolateToTransform(const AZ::Transform& worldFromLocal, const float lookAtDistance)
{
m_cameraMode = CameraMode::Animation;
m_cameraAnimation = CameraAnimation{ m_camera.Transform(), worldFromLocal, 0.0f };
m_cameraAnimation = CameraAnimation{ m_referenceFrameOverride * m_camera.Transform(), worldFromLocal, 0.0f };
m_lookAtAfterInterpolation = worldFromLocal.GetTranslation() + worldFromLocal.GetBasisY() * lookAtDistance;
}
@@ -288,4 +309,59 @@ namespace AtomToolsFramework
{
return m_lookAtAfterInterpolation;
}
AZ::Transform ModularViewportCameraControllerInstance::GetReferenceFrame() const
{
return m_referenceFrameOverride;
}
void ModularViewportCameraControllerInstance::SetReferenceFrame(const AZ::Transform& worldFromLocal)
{
if (!m_storedCamera.has_value())
{
m_storedCamera = m_previousCamera;
}
m_referenceFrameOverride = worldFromLocal;
m_targetCamera.m_pitch = 0.0f;
m_targetCamera.m_yaw = 0.0f;
m_targetCamera.m_lookAt = AZ::Vector3::CreateZero();
m_targetCamera.m_lookDist = 0.0f;
m_camera = m_targetCamera;
}
void ModularViewportCameraControllerInstance::ClearReferenceFrame()
{
m_referenceFrameOverride = AZ::Transform::CreateIdentity();
if (m_storedCamera.has_value())
{
m_targetCamera = m_storedCamera.value();
m_camera = m_targetCamera;
}
m_storedCamera.reset();
}
void ModularViewportCameraControllerInstance::RefreshReferenceFrame()
{
m_referenceFrameOverride = m_modularCameraViewportContext->GetCameraTransform() * m_camera.Transform().GetInverse();
}
AZ::Transform PlaceholderModularCameraViewportContextImpl::GetCameraTransform() const
{
return m_cameraTransform;
}
void PlaceholderModularCameraViewportContextImpl::SetCameraTransform(const AZ::Transform& transform)
{
m_cameraTransform = transform;
m_viewMatrixChangedEvent.Signal(AzFramework::CameraViewFromCameraTransform(Matrix4x4FromTransform(transform)));
}
void PlaceholderModularCameraViewportContextImpl::ConnectViewMatrixChangedHandler(
AZ::RPI::ViewportContext::MatrixChangedEvent::Handler& handler)
{
handler.Connect(m_viewMatrixChangedEvent);
}
} // namespace AtomToolsFramework