Add support for camera reference frames to support camera yaw in certain situations (#4088)
* proof of concept change for fixing camera yaw rotation being ignored Signed-off-by: hultonha <hultonha@amazon.co.uk> * updates to fully support camera roll Signed-off-by: hultonha <hultonha@amazon.co.uk> * small fixes for PR Signed-off-by: hultonha <hultonha@amazon.co.uk> * undo changes in EditorCameraComponent Signed-off-by: hultonha <hultonha@amazon.co.uk> * add test to verify interaction between editor viewport view entity change and modular camera controller Signed-off-by: hultonha <hultonha@amazon.co.uk> * add additional tests for updated camera behaviors Signed-off-by: hultonha <hultonha@amazon.co.uk> * revert change to Camera Gem Output Name Signed-off-by: hultonha <hultonha@amazon.co.uk> * move location of new files Signed-off-by: hultonha <hultonha@amazon.co.uk> * fix tab/spaces issue Signed-off-by: hultonha <hultonha@amazon.co.uk> * remove static from potentially unused functions Signed-off-by: hultonha <hultonha@amazon.co.uk> * set camera lib name in CMakeLists.txt file Signed-off-by: hultonha <hultonha@amazon.co.uk> * cosmetic CMakeLists.txt change Signed-off-by: hultonha <hultonha@amazon.co.uk>
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+83
-7
@@ -30,6 +30,18 @@ namespace AtomToolsFramework
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"");
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AZ_CVAR(float, ed_cameraSystemOrbitPointSize, 0.1f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ::Transform TransformFromMatrix4x4(const AZ::Matrix4x4& matrix)
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{
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const auto rotation = AZ::Matrix3x3::CreateFromMatrix4x4(matrix);
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const auto translation = matrix.GetTranslation();
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return AZ::Transform::CreateFromMatrix3x3AndTranslation(rotation, translation);
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}
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AZ::Matrix4x4 Matrix4x4FromTransform(const AZ::Transform& transform)
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{
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return AZ::Matrix4x4::CreateFromQuaternionAndTranslation(transform.GetRotation(), transform.GetTranslation());
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}
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// debug
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void DrawPreviewAxis(AzFramework::DebugDisplayRequests& display, const AZ::Transform& transform, const float axisLength)
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{
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@@ -167,11 +179,19 @@ namespace AtomToolsFramework
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controller->SetupCameraControllerPriority(m_priorityFn);
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controller->SetupCameraControllerViewportContext(m_modularCameraViewportContext);
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auto handleCameraChange = [this](const AZ::Matrix4x4&)
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auto handleCameraChange = [this]([[maybe_unused]] const AZ::Matrix4x4& cameraView)
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{
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// ignore these updates if the camera is being updated internally
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if (!m_updatingTransformInternally)
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{
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if (m_storedCamera.has_value())
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{
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// if an external change occurs ensure we update the stored reference frame if one is set
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RefreshReferenceFrame();
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return;
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}
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m_previousCamera = m_targetCamera;
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UpdateCameraFromTransform(m_targetCamera, m_modularCameraViewportContext->GetCameraTransform());
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m_camera = m_targetCamera;
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}
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@@ -231,7 +251,7 @@ namespace AtomToolsFramework
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}
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}
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m_modularCameraViewportContext->SetCameraTransform(m_camera.Transform());
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m_modularCameraViewportContext->SetCameraTransform(m_referenceFrameOverride * m_camera.Transform());
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}
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else if (m_cameraMode == CameraMode::Animation)
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{
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@@ -240,6 +260,8 @@ namespace AtomToolsFramework
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return t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f);
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};
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m_cameraAnimation.m_time = AZ::GetClamp(m_cameraAnimation.m_time + event.m_deltaTime.count(), 0.0f, 1.0f);
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const auto& [transformStart, transformEnd, animationTime] = m_cameraAnimation;
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const float transitionTime = smootherStepFn(animationTime);
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@@ -253,14 +275,13 @@ namespace AtomToolsFramework
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m_camera.m_lookAt = current.GetTranslation();
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m_targetCamera = m_camera;
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m_modularCameraViewportContext->SetCameraTransform(current);
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if (animationTime >= 1.0f)
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{
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m_cameraMode = CameraMode::Control;
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RefreshReferenceFrame();
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}
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m_cameraAnimation.m_time = AZ::GetClamp(animationTime + event.m_deltaTime.count(), 0.0f, 1.0f);
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m_modularCameraViewportContext->SetCameraTransform(current);
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}
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m_updatingTransformInternally = false;
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@@ -280,7 +301,7 @@ namespace AtomToolsFramework
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void ModularViewportCameraControllerInstance::InterpolateToTransform(const AZ::Transform& worldFromLocal, const float lookAtDistance)
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{
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m_cameraMode = CameraMode::Animation;
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m_cameraAnimation = CameraAnimation{ m_camera.Transform(), worldFromLocal, 0.0f };
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m_cameraAnimation = CameraAnimation{ m_referenceFrameOverride * m_camera.Transform(), worldFromLocal, 0.0f };
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m_lookAtAfterInterpolation = worldFromLocal.GetTranslation() + worldFromLocal.GetBasisY() * lookAtDistance;
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}
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@@ -288,4 +309,59 @@ namespace AtomToolsFramework
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{
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return m_lookAtAfterInterpolation;
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}
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AZ::Transform ModularViewportCameraControllerInstance::GetReferenceFrame() const
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{
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return m_referenceFrameOverride;
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}
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void ModularViewportCameraControllerInstance::SetReferenceFrame(const AZ::Transform& worldFromLocal)
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{
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if (!m_storedCamera.has_value())
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{
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m_storedCamera = m_previousCamera;
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}
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m_referenceFrameOverride = worldFromLocal;
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m_targetCamera.m_pitch = 0.0f;
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m_targetCamera.m_yaw = 0.0f;
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m_targetCamera.m_lookAt = AZ::Vector3::CreateZero();
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m_targetCamera.m_lookDist = 0.0f;
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m_camera = m_targetCamera;
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}
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void ModularViewportCameraControllerInstance::ClearReferenceFrame()
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{
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m_referenceFrameOverride = AZ::Transform::CreateIdentity();
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if (m_storedCamera.has_value())
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{
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m_targetCamera = m_storedCamera.value();
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m_camera = m_targetCamera;
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}
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m_storedCamera.reset();
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}
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void ModularViewportCameraControllerInstance::RefreshReferenceFrame()
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{
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m_referenceFrameOverride = m_modularCameraViewportContext->GetCameraTransform() * m_camera.Transform().GetInverse();
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}
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AZ::Transform PlaceholderModularCameraViewportContextImpl::GetCameraTransform() const
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{
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return m_cameraTransform;
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}
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void PlaceholderModularCameraViewportContextImpl::SetCameraTransform(const AZ::Transform& transform)
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{
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m_cameraTransform = transform;
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m_viewMatrixChangedEvent.Signal(AzFramework::CameraViewFromCameraTransform(Matrix4x4FromTransform(transform)));
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}
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void PlaceholderModularCameraViewportContextImpl::ConnectViewMatrixChangedHandler(
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AZ::RPI::ViewportContext::MatrixChangedEvent::Handler& handler)
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{
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handler.Connect(m_viewMatrixChangedEvent);
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}
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} // namespace AtomToolsFramework
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