Add support for camera reference frames to support camera yaw in certain situations (#4088)

* proof of concept change for fixing camera yaw rotation being ignored

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* updates to fully support camera roll

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* small fixes for PR

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* undo changes in EditorCameraComponent

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add test to verify interaction between editor viewport view entity change and modular camera controller

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add additional tests for updated camera behaviors

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* revert change to Camera Gem Output Name

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* move location of new files

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* fix tab/spaces issue

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* remove static from potentially unused functions

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* set camera lib name in CMakeLists.txt file

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* cosmetic CMakeLists.txt change

Signed-off-by: hultonha <hultonha@amazon.co.uk>
This commit is contained in:
hultonha
2021-09-22 09:08:24 +01:00
committed by GitHub
parent 2c55ad5379
commit b865d2aec1
12 changed files with 418 additions and 36 deletions
@@ -3642,7 +3642,7 @@ namespace AzToolsFramework
}
}
void EditorTransformComponentSelection::OnViewportViewEntityChanged(const AZ::EntityId& newViewId)
void EditorTransformComponentSelection::OnViewportViewEntityChanged(const AZ::EntityId& viewEntityId)
{
AZ_PROFILE_FUNCTION(AzToolsFramework);
@@ -3650,12 +3650,12 @@ namespace AzToolsFramework
// match the editor camera translation/orientation), record the entity id if we have
// a manipulator tracking it (entity id exists in m_entityIdManipulator lookups)
// and remove it when recreating manipulators (see InitializeManipulators)
if (newViewId.IsValid())
if (viewEntityId.IsValid())
{
const auto entityIdLookupIt = m_entityIdManipulators.m_lookups.find(newViewId);
const auto entityIdLookupIt = m_entityIdManipulators.m_lookups.find(viewEntityId);
if (entityIdLookupIt != m_entityIdManipulators.m_lookups.end())
{
m_editorCameraComponentEntityId = newViewId;
m_editorCameraComponentEntityId = viewEntityId;
RegenerateManipulators();
}
}
@@ -270,7 +270,7 @@ namespace AzToolsFramework
void OnTransformChanged(const AZ::Transform& localTM, const AZ::Transform& worldTM) override;
// Camera::EditorCameraNotificationBus overrides ...
void OnViewportViewEntityChanged(const AZ::EntityId& newViewId) override;
void OnViewportViewEntityChanged(const AZ::EntityId& viewEntityId) override;
// EditorContextVisibilityNotificationBus overrides ...
void OnEntityVisibilityChanged(bool visibility) override;