Merge branch 'main' into hultonha_LYN-3064_trackview-simplemotion-only
This commit is contained in:
@@ -5232,6 +5232,13 @@ extern "C" int AZ_DLL_EXPORT CryEditMain(int argc, char* argv[])
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AzQtComponents::Utilities::HandleDpiAwareness(AzQtComponents::Utilities::SystemDpiAware);
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Editor::EditorQtApplication app(argc, argv);
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if (app.arguments().contains("-autotest_mode"))
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{
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// Nullroute all stdout to null for automated tests, this way we make sure
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// that the test result output is not polluted with unrelated output data.
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theApp->RedirectStdoutToNull();
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}
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// Hook the trace bus to catch errors, boot the AZ app after the QApplication is up
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int ret = 0;
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@@ -5249,13 +5256,6 @@ extern "C" int AZ_DLL_EXPORT CryEditMain(int argc, char* argv[])
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return -1;
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}
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if (app.arguments().contains("-autotest_mode"))
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{
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// Nullroute all stdout to null for automated tests, this way we make sure
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// that the test result output is not polluted with unrelated output data.
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theApp->RedirectStdoutToNull();
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}
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AzToolsFramework::EditorEvents::Bus::Broadcast(&AzToolsFramework::EditorEvents::NotifyQtApplicationAvailable, &app);
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#if defined(AZ_PLATFORM_MAC)
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@@ -232,7 +232,6 @@ int EditorViewportWidget::OnCreate()
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{
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m_renderer = GetIEditor()->GetRenderer();
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m_engine = GetIEditor()->Get3DEngine();
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assert(m_engine);
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CreateRenderContext();
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@@ -793,8 +792,14 @@ void EditorViewportWidget::OnRender()
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// This is necessary so that automated editor tests using the null renderer to test systems like dynamic vegetation
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// are still able to manipulate the current logical camera position, even if nothing is rendered.
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GetIEditor()->GetSystem()->SetViewCamera(m_Camera);
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GetIEditor()->GetRenderer()->SetCamera(gEnv->pSystem->GetViewCamera());
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m_engine->RenderWorld(0, SRenderingPassInfo::CreateGeneralPassRenderingInfo(m_Camera), __FUNCTION__);
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if (GetIEditor()->GetRenderer())
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{
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GetIEditor()->GetRenderer()->SetCamera(gEnv->pSystem->GetViewCamera());
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}
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if (m_engine)
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{
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m_engine->RenderWorld(0, SRenderingPassInfo::CreateGeneralPassRenderingInfo(m_Camera), __FUNCTION__);
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}
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return;
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}
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@@ -886,7 +891,7 @@ void EditorViewportWidget::OnBeginPrepareRender()
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fov = 2 * atanf((h * tan(fov / 2)) / maxTargetHeight);
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}
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}
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m_Camera.SetFrustum(w, h, fov, fNearZ, gEnv->p3DEngine->GetMaxViewDistance());
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m_Camera.SetFrustum(w, h, fov, fNearZ);
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}
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GetIEditor()->GetSystem()->SetViewCamera(m_Camera);
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@@ -2606,8 +2611,7 @@ bool EditorViewportWidget::GetActiveCameraPosition(AZ::Vector3& cameraPos)
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{
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if (GetIEditor()->IsInGameMode())
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{
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const Vec3 camPos = m_engine->GetRenderingCamera().GetPosition();
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cameraPos = LYVec3ToAZVec3(camPos);
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cameraPos = m_renderViewport->GetViewportContext()->GetCameraTransform().GetTranslation();
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}
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else
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{
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@@ -139,7 +139,10 @@ bool CGameExporter::Export(unsigned int flags, [[maybe_unused]] EEndian eExportE
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// Make sure we unload any unused CGFs before exporting so that they don't end up in
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// the level data.
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pEditor->Get3DEngine()->FreeUnusedCGFResources();
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if (pEditor->Get3DEngine())
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{
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pEditor->Get3DEngine()->FreeUnusedCGFResources();
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}
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CCryEditDoc* pDocument = pEditor->GetDocument();
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@@ -282,7 +285,7 @@ void CGameExporter::ExportVisAreas(const char* pszGamePath, EEndian eExportEndia
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SHotUpdateInfo exportInfo;
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I3DEngine* p3DEngine = pEditor->Get3DEngine();
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if (eExportEndian == GetPlatformEndian()) // skip second export, this data is common for PC and consoles
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if (p3DEngine && (eExportEndian == GetPlatformEndian())) // skip second export, this data is common for PC and consoles
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{
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std::vector<struct IStatObj*>* pTempBrushTable = NULL;
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std::vector<_smart_ptr<IMaterial>>* pTempMatsTable = NULL;
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@@ -367,25 +370,28 @@ void CGameExporter::ExportLevelData(const QString& path, bool bExportMission)
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QString missionFileName;
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QString currentMissionFileName;
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I3DEngine* p3DEngine = pEditor->Get3DEngine();
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for (int i = 0; i < pDocument->GetMissionCount(); i++)
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if (p3DEngine)
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{
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CMission* pMission = pDocument->GetMission(i);
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QString name = pMission->GetName();
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name.replace(' ', '_');
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missionFileName = QStringLiteral("Mission_%1.xml").arg(name);
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XmlNodeRef missionDescNode = missionsNode->newChild("Mission");
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missionDescNode->setAttr("Name", pMission->GetName().toUtf8().data());
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missionDescNode->setAttr("File", missionFileName.toUtf8().data());
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missionDescNode->setAttr("CGFCount", p3DEngine->GetLoadedObjectCount());
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int nProgressBarRange = m_numExportedMaterials / 10 + p3DEngine->GetLoadedObjectCount();
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missionDescNode->setAttr("ProgressBarRange", nProgressBarRange);
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if (pMission == pCurrentMission)
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for (int i = 0; i < pDocument->GetMissionCount(); i++)
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{
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currentMissionFileName = missionFileName;
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CMission* pMission = pDocument->GetMission(i);
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QString name = pMission->GetName();
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name.replace(' ', '_');
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missionFileName = QStringLiteral("Mission_%1.xml").arg(name);
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XmlNodeRef missionDescNode = missionsNode->newChild("Mission");
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missionDescNode->setAttr("Name", pMission->GetName().toUtf8().data());
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missionDescNode->setAttr("File", missionFileName.toUtf8().data());
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missionDescNode->setAttr("CGFCount", p3DEngine->GetLoadedObjectCount());
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int nProgressBarRange = m_numExportedMaterials / 10 + p3DEngine->GetLoadedObjectCount();
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missionDescNode->setAttr("ProgressBarRange", nProgressBarRange);
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if (pMission == pCurrentMission)
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{
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currentMissionFileName = missionFileName;
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}
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}
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}
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@@ -413,7 +419,10 @@ void CGameExporter::ExportLevelData(const QString& path, bool bExportMission)
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XmlNodeRef missionNode = rootAction->createNode("Mission");
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pCurrentMission->Export(missionNode, objectsNode);
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missionNode->setAttr("CGFCount", p3DEngine->GetLoadedObjectCount());
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if (p3DEngine)
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{
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missionNode->setAttr("CGFCount", p3DEngine->GetLoadedObjectCount());
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}
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//if (!CFileUtil::OverwriteFile( path+currentMissionFileName ))
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// return;
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@@ -483,6 +492,11 @@ void CGameExporter::ExportLevelInfo(const QString& path)
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//////////////////////////////////////////////////////////////////////////
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void CGameExporter::ExportMapInfo(XmlNodeRef& node)
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{
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if (!GetIEditor()->Get3DEngine())
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{
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return;
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}
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XmlNodeRef info = node->newChild("LevelInfo");
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IEditor* pEditor = GetIEditor();
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@@ -22,7 +22,6 @@
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#include "Include/ITransformManipulator.h"
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#include "ActionManager.h"
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#include "Settings.h"
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#include "Objects/SelectionGroup.h"
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#include "Include/IObjectManager.h"
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#include "MathConversion.h"
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@@ -191,10 +190,12 @@ void CInfoBar::IdleUpdate()
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Vec3 marker = GetIEditor()->GetMarkerPosition();
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CSelectionGroup* selection = GetIEditor()->GetSelection();
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if (selection->GetCount() != m_numSelected)
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int selectedEntitiesCount = 0;
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AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(
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selectedEntitiesCount, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntitiesCount);
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if (selectedEntitiesCount != m_numSelected)
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{
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m_numSelected = selection->GetCount();
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m_numSelected = selectedEntitiesCount;
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updateUI = true;
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}
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@@ -525,6 +525,11 @@ void CMaterialManager::OnEditorNotifyEvent(EEditorNotifyEvent event)
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//////////////////////////////////////////////////////////////////////////
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void CMaterialManager::ReloadDirtyMaterials()
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{
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if (!GetIEditor()->Get3DEngine())
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{
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return;
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}
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IMaterialManager* runtimeMaterialManager = GetIEditor()->Get3DEngine()->GetMaterialManager();
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uint32 mtlCount = 0;
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@@ -743,12 +748,15 @@ int CMaterialManager::GetHighlightFlags(CMaterial* pMaterial) const
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result |= eHighlight_NoSurfaceType;
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}
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if (ISurfaceTypeManager* pSurfaceManager = GetIEditor()->Get3DEngine()->GetMaterialManager()->GetSurfaceTypeManager())
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if (GetIEditor()->Get3DEngine())
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{
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const ISurfaceType* pSurfaceType = pSurfaceManager->GetSurfaceTypeByName(surfaceTypeName.toUtf8().data());
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if (pSurfaceType && pSurfaceType->GetBreakability() != 0)
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if (ISurfaceTypeManager* pSurfaceManager = GetIEditor()->Get3DEngine()->GetMaterialManager()->GetSurfaceTypeManager())
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{
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result |= eHighlight_Breakable;
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const ISurfaceType* pSurfaceType = pSurfaceManager->GetSurfaceTypeByName(surfaceTypeName.toUtf8().data());
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if (pSurfaceType && pSurfaceType->GetBreakability() != 0)
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{
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result |= eHighlight_Breakable;
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}
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}
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}
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@@ -212,8 +212,11 @@ void CMission::SyncContent(bool bRetrieve, bool bIgnoreObjects, [[maybe_unused]]
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else
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{
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// Save time of day.
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m_timeOfDay = XmlHelpers::CreateXmlNode("TimeOfDay");
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GetIEditor()->Get3DEngine()->GetTimeOfDay()->Serialize(m_timeOfDay, false);
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if (GetIEditor()->Get3DEngine())
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{
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m_timeOfDay = XmlHelpers::CreateXmlNode("TimeOfDay");
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GetIEditor()->Get3DEngine()->GetTimeOfDay()->Serialize(m_timeOfDay, false);
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}
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if (!bIgnoreObjects)
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{
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@@ -138,6 +138,7 @@ bool CLevelShaderCache::SaveBuffer(QString& textBuffer)
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void CLevelShaderCache::Update()
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{
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IRenderer* pRenderer = gEnv->pRenderer;
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if (pRenderer)
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{
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QString buf;
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char* str = NULL;
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