From b81bf1064ffbdec3d435e52dcc9a85e034ce5b40 Mon Sep 17 00:00:00 2001 From: Gene Walters Date: Wed, 20 Oct 2021 23:33:22 -0700 Subject: [PATCH] Noticing the Jenkins machine fails to connect to server before the server logs even begin. Giving the server some time (5 seconds) to boot up before trying to connect to see if that helps Signed-off-by: Gene Walters --- .../Source/Editor/MultiplayerEditorSystemComponent.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp index 17095778fe..89783699b0 100644 --- a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp +++ b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp @@ -255,6 +255,15 @@ namespace Multiplayer if (editorsv_launch && LocalHost == remoteAddress) { m_serverProcess = LaunchEditorServer(); + + AZ_Warning( + "MultiplayerEditor", false, + "Just launched LaunchEditorServer. About to sleep!"); + + AZStd::this_thread::sleep_for(AZStd::chrono::seconds(5.0)); + + AZ_Warning("MultiplayerEditor", false, "Just launched LaunchEditorServer. Done sleeping!"); + } // Spawnable library needs to be rebuilt since now we have newly registered in-memory spawnable assets