Updated AnimNode registration in LyShine and Maestro to register to a member variable map (#6786)

* Updated the Maestro MovieSystem and LyShine AnimationSystem to register
Anim Nodes and Anim Params into a member variable map

Previously the registration was occuring in a global variable map inside
of Movie.cpp and UiAnimationSystem.cpp

Rolled back the changes to update the CUiAnimNode and CAnimParamType to
use the stateless allocator in their m_name string member.
This was only needed because those types were used in global memory.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AZStd::hash specializations for basic_string and
basic_fixed_string to be transparent.

This allows hashing of types that aren't basic_string or
basic_fixed_string using the hash specializations for those types
without needing to create an instance of those types.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding call to disable saving of the UserSettings.xml in the DisplaySettingsPythonBindingsFixture to avoid race condition running the test in parallel

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
This commit is contained in:
lumberyard-employee-dm
2022-01-14 11:32:29 -06:00
committed by GitHub
parent 4392c8963c
commit b62d130475
13 changed files with 227 additions and 237 deletions
@@ -1760,7 +1760,8 @@ namespace AZStd
template<class Element, size_t MaxElementCount, class Traits>
struct hash<basic_fixed_string<Element, MaxElementCount, Traits>>
{
inline constexpr size_t operator()(const basic_fixed_string<Element, MaxElementCount, Traits>& value) const
using is_transparent = void;
inline constexpr size_t operator()(const basic_string_view<Element, Traits>& value) const
{
return hash_string(value.begin(), value.length());
}
@@ -2071,9 +2071,8 @@ namespace AZStd
template<class Element, class Traits, class Allocator>
struct hash< basic_string< Element, Traits, Allocator> >
{
typedef basic_string< Element, Traits, Allocator> argument_type;
typedef AZStd::size_t result_type;
inline result_type operator()(const argument_type& value) const
using is_transparent = void;
inline constexpr size_t operator()(const basic_string_view<Element, Traits>& value) const
{
return hash_string(value.begin(), value.length());
}