Updated AnimNode registration in LyShine and Maestro to register to a member variable map (#6786)
* Updated the Maestro MovieSystem and LyShine AnimationSystem to register Anim Nodes and Anim Params into a member variable map Previously the registration was occuring in a global variable map inside of Movie.cpp and UiAnimationSystem.cpp Rolled back the changes to update the CUiAnimNode and CAnimParamType to use the stateless allocator in their m_name string member. This was only needed because those types were used in global memory. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the AZStd::hash specializations for basic_string and basic_fixed_string to be transparent. This allows hashing of types that aren't basic_string or basic_fixed_string using the hash specializations for those types without needing to create an instance of those types. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Adding call to disable saving of the UserSettings.xml in the DisplaySettingsPythonBindingsFixture to avoid race condition running the test in parallel Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
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@@ -35,6 +35,11 @@ namespace DisplaySettingsPythonBindingsUnitTests
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m_app.Start(appDesc);
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m_app.RegisterComponentDescriptor(AzToolsFramework::DisplaySettingsPythonFuncsHandler::CreateDescriptor());
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// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
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// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
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// in the unit tests.
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AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize);
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}
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void TearDown() override
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