diff --git a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Material/MaterialAsset.cpp b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Material/MaterialAsset.cpp index 8bf975fd82..f2a9efd896 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Material/MaterialAsset.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Material/MaterialAsset.cpp @@ -136,8 +136,6 @@ namespace AZ } } - - template MaterialPropertyValue CastVectorMaterialPropertyValue(const MaterialPropertyValue& value) { @@ -252,8 +250,8 @@ namespace AZ else { // The material asset could be finalized sometime after the original JSON is loaded, and the material type might not have been available - // at that time, so the data type would not be known for each property. So each raw property's type could be based on what appeared in the JSON - // and this is the first opportunity we have to resolve that value with the actual type. For example, a float property could have been specified in + // at that time, so the data type would not be known for each property. So each raw property's type was based on what appeared in the JSON + // and here we have the first opportunity to resolve that value with the actual type. For example, a float property could have been specified in // the JSON as 7 instead of 7.0, which is valid. Similarly, a Color and a Vector3 can both be specified as "[0.0,0.0,0.0]" in the JSON file. MaterialPropertyValue finalValue = value;