More camera fixes for the new CameraInput system (#667)
* use new ViewportContext interface to set camera transform on load * WIP fixes for camera viewport handler callbacks * disable synchonization with old camera when new camera system is enabled * further updates to camera-input * ensure event is signalled when camera transform is set * updates to ModernViewportCameraController * fix for right click menu appearing with camera * updates following review feedback * convert std:: usage to AZStd::
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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@@ -17,4 +17,15 @@
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namespace AZStd
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{
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using std::abs;
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}
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using std::acos;
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using std::asin;
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using std::atan;
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using std::atan2;
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using std::cos;
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using std::exp2;
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using std::fmod;
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using std::round;
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using std::sin;
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using std::sqrt;
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using std::tan;
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} // namespace AZStd
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