Hosts which are not a dedicated server (meaning they also play the game) will spawn a default player for themselves
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@@ -104,7 +104,8 @@ namespace Multiplayer
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void OnConsoleCommandInvoked(AZStd::string_view command, const AZ::ConsoleCommandContainer& args, AZ::ConsoleFunctorFlags flags, AZ::ConsoleInvokedFrom invokedFrom);
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void ExecuteConsoleCommandList(AzNetworking::IConnection* connection, const AZStd::fixed_vector<Multiplayer::LongNetworkString, 32>& commands);
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NetworkEntityHandle SpawnDefaultPlayerPrefab();
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AZ_CONSOLEFUNC(MultiplayerSystemComponent, DumpStats, AZ::ConsoleFunctorFlags::Null, "Dumps stats for the current multiplayer session");
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AzNetworking::INetworkInterface* m_networkInterface = nullptr;
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