From b4f7038d6aded8d6feb917518b536e100e41d41c Mon Sep 17 00:00:00 2001 From: mnaumov Date: Tue, 11 May 2021 12:42:37 -0700 Subject: [PATCH] param ordering --- .../Common/Assets/Materials/Types/EnhancedPBR_ForwardPass.azsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_ForwardPass.azsl b/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_ForwardPass.azsl index f7926df818..a91e88afad 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_ForwardPass.azsl +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_ForwardPass.azsl @@ -150,7 +150,7 @@ PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float GetParallaxInput(IN.m_normal, tangents[MaterialSrg::m_parallaxUvIndex], bitangents[MaterialSrg::m_parallaxUvIndex], MaterialSrg::m_depthFactor, MaterialSrg::m_depthOffset, ObjectSrg::GetWorldMatrix(), uvMatrix, uvMatrixInverse, - IN.m_uv[MaterialSrg::m_parallaxUvIndex], IN.m_worldPosition, depth, displacementIsClipped, IN.m_position.w); + IN.m_uv[MaterialSrg::m_parallaxUvIndex], IN.m_worldPosition, depth, IN.m_position.w, displacementIsClipped); // Apply second part of the offset to the detail UV (see comment above) IN.m_detailUv[MaterialSrg::m_parallaxUvIndex] -= IN.m_uv[MaterialSrg::m_parallaxUvIndex];