diff --git a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp index 469bfa21aa..dd9ffc29cb 100644 --- a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp +++ b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp @@ -280,7 +280,7 @@ namespace Multiplayer } // Spawnable library needs to be rebuilt since now we have newly registered in-memory spawnable assets - AZ::Interface::Get()->BuildSpawnablesList(); + AZ::Interface::Get()->BuildSpawnablesList(); // Read the buffer into EditorServerInit packets until we've flushed the whole thing byteStream.Seek(0, AZ::IO::GenericStream::SeekMode::ST_SEEK_BEGIN);