From b3d996ea230ce78293eef87959cebd349d84e6d2 Mon Sep 17 00:00:00 2001 From: Gene Walters Date: Thu, 20 Jan 2022 08:32:02 -0800 Subject: [PATCH] Adding automated test to ensure scripts attached to net-level-entities are started on the server Signed-off-by: Gene Walters --- ...TestLevelEntityComponent.AutoComponent.xml | 15 + ...tworkTestPlayerComponent.AutoComponent.xml | 2 - .../Gem/Code/automatedtesting_files.cmake | 1 + .../Multiplayer/TestSuite_Sandbox.py | 4 + .../Multiplayer_SimpleNetworkLevelEntity.py | 79 +++ .../SimpleNetworkLevelEntity/Player.prefab | 151 +++++ .../SimpleNetworkLevelEntity.prefab | 580 ++++++++++++++++++ .../SimpleNetworkLevelEntity.scriptcanvas | 228 +++++++ .../SimpleNetworkLevelEntity/tags.txt | 12 + 9 files changed, 1070 insertions(+), 2 deletions(-) create mode 100644 AutomatedTesting/Gem/Code/Source/AutoGen/NetworkTestLevelEntityComponent.AutoComponent.xml create mode 100644 AutomatedTesting/Gem/PythonTests/Multiplayer/tests/Multiplayer_SimpleNetworkLevelEntity.py create mode 100644 AutomatedTesting/Levels/Multiplayer/SimpleNetworkLevelEntity/Player.prefab create mode 100644 AutomatedTesting/Levels/Multiplayer/SimpleNetworkLevelEntity/SimpleNetworkLevelEntity.prefab create mode 100644 AutomatedTesting/Levels/Multiplayer/SimpleNetworkLevelEntity/SimpleNetworkLevelEntity.scriptcanvas create mode 100644 AutomatedTesting/Levels/Multiplayer/SimpleNetworkLevelEntity/tags.txt diff --git a/AutomatedTesting/Gem/Code/Source/AutoGen/NetworkTestLevelEntityComponent.AutoComponent.xml b/AutomatedTesting/Gem/Code/Source/AutoGen/NetworkTestLevelEntityComponent.AutoComponent.xml new file mode 100644 index 0000000000..2fd196a2f6 --- /dev/null +++ b/AutomatedTesting/Gem/Code/Source/AutoGen/NetworkTestLevelEntityComponent.AutoComponent.xml @@ -0,0 +1,15 @@ + + + + + + + + + diff --git a/AutomatedTesting/Gem/Code/Source/AutoGen/NetworkTestPlayerComponent.AutoComponent.xml b/AutomatedTesting/Gem/Code/Source/AutoGen/NetworkTestPlayerComponent.AutoComponent.xml index 251d2b25af..b4dd35d741 100644 --- a/AutomatedTesting/Gem/Code/Source/AutoGen/NetworkTestPlayerComponent.AutoComponent.xml +++ b/AutomatedTesting/Gem/Code/Source/AutoGen/NetworkTestPlayerComponent.AutoComponent.xml @@ -29,8 +29,6 @@ - - diff --git a/AutomatedTesting/Gem/Code/automatedtesting_files.cmake b/AutomatedTesting/Gem/Code/automatedtesting_files.cmake index eb619104a4..1f6dbbd772 100644 --- a/AutomatedTesting/Gem/Code/automatedtesting_files.cmake +++ b/AutomatedTesting/Gem/Code/automatedtesting_files.cmake @@ -12,4 +12,5 @@ set(FILES Source/AutomatedTestingSystemComponent.cpp Source/AutomatedTestingSystemComponent.h Source/AutoGen/NetworkTestPlayerComponent.AutoComponent.xml + Source/AutoGen/NetworkTestLevelEntityComponent.AutoComponent.xml ) diff --git a/AutomatedTesting/Gem/PythonTests/Multiplayer/TestSuite_Sandbox.py b/AutomatedTesting/Gem/PythonTests/Multiplayer/TestSuite_Sandbox.py index 8c5f33993d..56c2608762 100644 --- a/AutomatedTesting/Gem/PythonTests/Multiplayer/TestSuite_Sandbox.py +++ b/AutomatedTesting/Gem/PythonTests/Multiplayer/TestSuite_Sandbox.py @@ -35,3 +35,7 @@ class TestAutomation(TestAutomationBase): def test_Multiplayer_AutoComponent_RPC(self, request, workspace, editor, launcher_platform): from .tests import Multiplayer_AutoComponent_RPC as test_module self._run_prefab_test(request, workspace, editor, test_module) + + def test_Multiplayer_SimpleNetworkLevelEntity(self, request, workspace, editor, launcher_platform): + from .tests import Multiplayer_SimpleNetworkLevelEntity as test_module + self._run_prefab_test(request, workspace, editor, test_module) diff --git a/AutomatedTesting/Gem/PythonTests/Multiplayer/tests/Multiplayer_SimpleNetworkLevelEntity.py b/AutomatedTesting/Gem/PythonTests/Multiplayer/tests/Multiplayer_SimpleNetworkLevelEntity.py new file mode 100644 index 0000000000..da332f9085 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/Multiplayer/tests/Multiplayer_SimpleNetworkLevelEntity.py @@ -0,0 +1,79 @@ +""" +Copyright (c) Contributors to the Open 3D Engine Project. +For complete copyright and license terms please see the LICENSE at the root of this distribution. + +SPDX-License-Identifier: Apache-2.0 OR MIT +""" + + +# Test Case Title : Check that level entities with network bindings are properly replicated. +# Note: This test should be ran on a fresh editor run; some bugs with spawnables occur only on the first editor play-mode. + + +# fmt: off +class TestSuccessFailTuples(): + enter_game_mode = ("Entered game mode", "Failed to enter game mode") + exit_game_mode = ("Exited game mode", "Couldn't exit game mode") + find_network_player = ("Found network player", "Couldn't find network player") +# fmt: on + + +def Multiplayer_SimpleNetworkLevelEntity(): + r""" + Summary: + Runs a test to make sure that network entities in a level function and are replicated to clients as expecte + + Level Description: + - Static + 1. NetLevelEntity. This is a networked entity which has a script attached to ensure it's replicated. + + + Expected Outcome: + We should see logs stating that the net-sync'd level entity exists on both server and client. + + :return: + """ + import azlmbr.legacy.general as general + from editor_python_test_tools.utils import Report + from editor_python_test_tools.utils import Tracer + + from editor_python_test_tools.utils import TestHelper as helper + from ly_remote_console.remote_console_commands import RemoteConsole as RemoteConsole + + level_name = "SimpleNetworkLevelEntity" + player_prefab_name = "Player" + player_prefab_path = f"levels/multiplayer/{level_name}/{player_prefab_name}.network.spawnable" + + helper.init_idle() + + # 1) Open Level + helper.open_level("Multiplayer", level_name) + + with Tracer() as section_tracer: + # 2) Enter game mode + helper.multiplayer_enter_game_mode(TestSuccessFailTuples.enter_game_mode, player_prefab_path.lower()) + + # 3) Make sure the network player was spawned + player_id = general.find_game_entity(player_prefab_name) + Report.critical_result(TestSuccessFailTuples.find_network_player, player_id.IsValid()) + + # 4) Check the editor logs for network spawnable errors + ATTEMPTING_INVALID_NETSPAWN_WAIT_TIME_SECONDS = 1.0 # The editor will try to net-spawn its networked level entity before it's even a client. Make sure this doesn't happen. + helper.fail_if_log_line_found('NetworkEntityManager', "RequestNetSpawnableInstantiation: Requested spawnable Root.network.spawnable doesn't exist in the NetworkSpawnableLibrary. Please make sure it is a network spawnable", section_tracer.errors, ATTEMPTING_INVALID_NETSPAWN_WAIT_TIME_SECONDS) + + # 5) Ensure the script graph attached to the level entity is running on both client and server + SCRIPTGRAPH_ENABLED_WAIT_TIME_SECONDS = 0.25 + # Check Server + helper.succeed_if_log_line_found('EditorServer', "Script: SimpleNetworkLevelEntity: On Graph Start", section_tracer.prints, SCRIPTGRAPH_ENABLED_WAIT_TIME_SECONDS) + # Check Editor/Client (Uncomment once script asset preload is working properly LYN-9136) + # helper.succeed_if_log_line_found('Script', "SimpleNetworkLevelEntity: On Graph Start", section_tracer.prints, SCRIPTGRAPH_ENABLED_WAIT_TIME_SECONDS) # Client + + + # Exit game mode + helper.exit_game_mode(TestSuccessFailTuples.exit_game_mode) + + + +if __name__ == "__main__": + from editor_python_test_tools.utils import Report + Report.start_test(Multiplayer_SimpleNetworkLevelEntity) diff --git 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