Added support for setting up entity aliases during the prefab to spawnable conversion.
Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
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@@ -175,6 +175,8 @@ namespace AZ::Prefab
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const AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessorContext::ProductAssetDependencyContainer& registeredDependencies,
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AZStd::vector<AssetBuilderSDK::JobProduct>& outputProducts) const
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{
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using namespace AzToolsFramework::Prefab::PrefabConversionUtils;
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outputProducts.reserve(store.size());
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AZStd::vector<uint8_t> data;
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@@ -211,17 +213,14 @@ namespace AZ::Prefab
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if (AssetBuilderSDK::OutputObject(&object.GetAsset(), object.GetAssetType(), productPath.String(), object.GetAssetType(),
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object.GetAsset().GetId().m_subId, product))
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{
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auto findRegisteredDependencies = registeredDependencies.find(object.GetAsset().GetId());
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if (findRegisteredDependencies != registeredDependencies.end())
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{
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AZStd::transform(findRegisteredDependencies->second.begin(), findRegisteredDependencies->second.end(),
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AZStd::back_inserter(product.m_dependencies),
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[](const AZ::Data::AssetId& productId) -> AssetBuilderSDK::ProductDependency
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{
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return AssetBuilderSDK::ProductDependency(productId,
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AZ::Data::ProductDependencyInfo::CreateFlags(AZ::Data::AssetLoadBehavior::NoLoad));
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});
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}
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auto range = registeredDependencies.equal_range(object.GetAsset().GetId());
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AZStd::transform(range.first, range.second,
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AZStd::back_inserter(product.m_dependencies),
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[](const auto& dependency) -> AssetBuilderSDK::ProductDependency
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{
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return AssetBuilderSDK::ProductDependency(
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dependency.second.m_assetId, AZ::Data::ProductDependencyInfo::CreateFlags(dependency.second.m_loadBehavior));
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});
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outputProducts.push_back(AZStd::move(product));
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}
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